Map Statistic (This should help)
Entities: 144
Brushes: Around 800-1200
Most Used Entities: Light, Func_door, trigger_multiple
Tallest Brush In Map: 2250
Map Size (X Y Z): 17976 - 14540 - 4241
Error Log: No Errors Were Found
Compile Log:
** Executing...
** Command: "c:program filesvalvesteamsteamappsrory84sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrory84half-life 2 deathmatchhl2mp" "C:HL2MAPZrp_rorytown_b1"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappsrory84half-life 2 deathmatchhl2mpmaterials
Loading C:HL2MAPZrp_rorytown_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:HL2MAPZrp_rorytown_b1.prt...done (9)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1305644 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (3022697 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:HL2MAPZrp_rorytown_b1.bsp
45 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: Copy File
** Parameters: "C:HL2MAPZrp_rorytown_b1.bsp" "c:program filesvalvesteamsteamappsrory84half-life 2 deathmatchhl2mpmapsrp_rorytown_b1.bsp"
Carved Brushes: Were removed and rebuilt as uncarved brushes.
Main area for vertex error: A building in the corner of the map. I tore this building down and rebuilt it without all the technical stuff. Error still comes.
I'm not running vis because I'm not compiling 2 hours every time I fix something that causing this vertex error.