slowly Created 19 years ago2005-08-19 00:07:08 UTC by simehong2000 simehong2000

Created 19 years ago2005-08-19 00:07:08 UTC by simehong2000 simehong2000

Posted 19 years ago2005-08-19 00:07:08 UTC Post #128374
my map became slowlydown, specialy set 32 player...here's the console

** Executing...
** Command: Change Directory
** Parameters: E:Sierra

** Executing...
** Command: Copy File
** Parameters: "E:SierraCounter-Strikevalvemapsxcs_purinazi.map" "E:SierraCounter-Strikevalvemapsxcs_purinazi.map"

** Executing...
** Command: E:Worldcraftqcsg.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxcs_purinazi"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering E:SierraCounter-Strikevalvemapsxcs_purinazi.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (13)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (11)
Using WAD File: sierracounter-strikevalvehalflife.wad
Using WAD File: sierracounter-strikecstrikecstrike.wad
Using WAD File: sierracounter-strikecstrikede_airstrip.wad
Using WAD File: sierracounter-strikecstrikecs_cbble.wad
Using WAD File: sierracounter-strikecstrikede_piranesi.wad
Using WAD File: sierracounter-strikevalvejerman.wad
Using WAD File: sierracounter-strikecstrikedecals.wad
added 7 additional animating textures.
31 seconds elapsed

** Executing...
** Command: E:Worldcraftqbsp2.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxcs_purinazi"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing E:SierraCounter-Strikevalvemapsxcs_purinazi.prt
28 seconds elapsed

** Executing...
** Command: E:Worldcraftqrad.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxcs_purinazi"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'E:Worldcraftlights.rad']
[1 texlights parsed from 'E:Worldcraftlights.rad']

No vis information, direct lighting only.
13020 faces
213708 square feet [30773982.00 square inches]
27124 patches after subdivision
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (84)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 194/400 12416/25600 (48.5)
planes 20066/32767 401320/655340 (61.2)
vertexes 18205/65535 218460/786420 (27.8)
nodes 7313/32767 175512/786408 (22.3)
texinfos 698/8192 27920/327680 ( 8.5)
faces 13020/65535 260400/1310700 (19.9)
clipnodes 19880/32767 159040/262136 (60.7)
leaves 4655/8192 130340/229376 (56.8)
marksurfaces 16871/65535 33742/131070 (25.7)
surfedges 61452/512000 245808/2048000 (12.0)
edges 33168/256000 132672/1024000 (13.0)
texdata [variable] 3832/2097152 ( 0.2)
lightdata [variable] 871560/2097152 (41.6)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 43573/131072 (33.2)

Total BSP file data space used: 2716595 bytes

88 seconds elapsed
Posted 19 years ago2005-08-19 00:39:03 UTC Post #128376
You aren't running qvis in your compile. This'll be why its slowing down. Secondly, use ZHLT (Google for it). These tools replace the old Q-Tools.
AJ AJGlorious Overlord
Posted 19 years ago2005-08-19 00:49:01 UTC Post #128380
Also, stop SPAMMING, and this should be in the HL1 questions forum.

Moved.
Trapt Traptlegend
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