lo der!
well, i have never used cubemaps before seeing as i had such a crap PC that it made no difference whether i did or didnt..
Well, iv got a brand psanking new graphics card and HL2 works on high settings so i thought 'eugh. water looks crap. id better use a cubemap'
so put a cubemap in every room of my map and loaded it ingame after a nice short compile and typed buildcubemaps into the console.. it then did this crazy thing at the top left of the screen.. like touring the map... so anyway, the tut said 'restart the map and the cubemap will be saved' so i restart the map and the water looks like nodraw.. it does that multiple image thing. horrible.. any help?
] buildcubemaps
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Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_NoBump_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_NoBump_DX8"