Counter Strike Compo Idea Created 19 years ago2005-08-23 09:04:17 UTC by Dorian27 Dorian27

Created 19 years ago2005-08-23 09:04:17 UTC by Dorian27 Dorian27

Posted 19 years ago2005-08-23 09:04:17 UTC Post #129213
Info: For this competition you must make a map with size distortion (players are too big/small for the environment). There must be a reason why players have been shrunken down or made larger.

We will be judging several aspects of the maps, from layout to originality, amount of detail, etc.
Restrictions:
1. Minimum requirement is a .bsp file that works with CounterStrike 1.6
2. You can add your own textures, sound or skies, but they have to be included in the BSP File
3. All entries must be zipped. Do not upload just the .BSP file.
4. For entries over 1MB, just add a link to where you have hosted it on the web, in a .txt file and upload the txt file in a ZIP.
5. It MUST run without error, No excuses!
6. The players may not be in an actual size environment.
7. There must be an objective relative to the storyline. (no fy, ka, or dm maps)
Posted 19 years ago2005-08-23 09:33:06 UTC Post #129219
Impossiable all the compotitions must be for Hl1! Although you can run your own compotition like Onslaught did!! Tell people to post their enteries in the vault and you will judge them. It wont be offisial but still. :tired: And in the mean time I decide the theam for the next compo! If you have any seggestions post them in here! ;)
Posted 19 years ago2005-08-23 09:39:22 UTC Post #129221
OK, i guess i will.
*Anouncement*
Unofficial Counterstrike 1.6 Compo
Entries Due by September 30th
Posted 19 years ago2005-08-23 09:42:31 UTC Post #129224
you want a cs compo with no limits or restrictions... doesnt sound very challenging...
Posted 19 years ago2005-08-23 09:44:51 UTC Post #129227
grr, :x any ideas?
Posted 19 years ago2005-08-23 09:59:08 UTC Post #129233
We will be judging several aspects of the maps, from layout to originality, amount of detail, etc.
Who is We?
It seems like you copied this sentence from the instructions I wrote for compo14! ;)
I'm currently working in my entry for the Source compo, and when I'm finished, the official HL1 compo will probably be ready...
Posted 19 years ago2005-08-23 10:16:55 UTC Post #129239
Info: For this competition you must make a map with size distortion (players are too big/small for the environment). There must be a reason why players have been shrunken down or made larger.
WTF? Why is it a cs compo that looks like a hl compo???
Posted 19 years ago2005-08-23 10:23:26 UTC Post #129243
havent you heard of de_rats or cs_mice, or any of those, i like those maps, they are always interesting, i would hope to see some entries where the player is too big for the map, like cs_assault_mini. it doesnt necessarily mean the players enter a shrinking machine. but are placed in an environment that is not actual size
Posted 19 years ago2005-08-23 11:20:30 UTC Post #129259
HL > CS

This idea is far more suitable for HL, since CS is so inferior. Rats suck btw
Posted 19 years ago2005-08-23 11:33:40 UTC Post #129262
ive has mixed opinions... should i keep uo this unoffiial compo or give it up to some hl judging fool! (just kidding) but my idea was for a cs compo, if someone else wants to pick this theme up as a hl compo go ahead, in the meantime, ill think of a new CS one. so Onslaught, feel free to think of one.
Posted 19 years ago2005-08-23 11:42:04 UTC Post #129263
There must be a reason why players have been shrunken down or made larger.
Sounds pretty much like hl to me
Posted 19 years ago2005-08-23 11:46:36 UTC Post #129267
AHHHHHHHHHH! Fine do it in HL see if i care!!!!!!!!! :x
Posted 19 years ago2005-08-23 12:00:12 UTC Post #129273
Dont lose your temper. Its really hard to lead a compo or a mod. "Failing" the first time is common! I think you should lay down some more thoughts to your compo
Posted 19 years ago2005-08-23 13:17:41 UTC Post #129284
btw the flipout was just a joke.. and the topic of overscaled/underscaled maps is kind of overdone... but if anyone is interested, my girlfriend actually made a contribution to the mapping world. she came up with the idea of mapping the inside of the human body. i am not skilled enough to do this, and i dont have time to get and make custom textures to that extent, but i would be willing to sell this mapping idea for 2 simple paments of 19.95... or not. i just really want someone to map this, it would be soo freakin sweet. not even necessarily for CS, HL would do, as long as i could play it!
Posted 19 years ago2005-08-23 13:58:06 UTC Post #129294
Since no one is thrilled by the over/underscaling idea i cam up with a newer, broader one.
******************
Info: For this competition you must make a map with an archaic theme. by archaic i mean, antique, non-modern, old-fashioned
I ill be judging several aspects of the maps, from layout to originality, amount of detail, etc.
Restrictions:
1. Minimum requirement is a .bsp file that works with CounterStrike 1.6
2. You can add your own textures, sound or skies, but they have to be included in the BSP File
3. All entries must be zipped. Do not upload just the .BSP file.
4. For entries over 1MB, just add a link to where you have hosted it on the web, in a .txt file and upload the txt file in a ZIP.
5. It MUST run without error, No excuses!
6. This Compo Will Be based highly on Architecture, so make sure submissions look antique
7. There must be an objective relative to a storyline. (no fy, ka, or dm maps)
Posted 19 years ago2005-08-23 14:13:25 UTC Post #129298
this seems much better and funnier ;) I will start working as fast as I finish the 2 maps Im working on
Posted 19 years ago2005-08-24 02:53:10 UTC Post #129352
Ok.. I guess I'll join... But Onslaught will beat me... ;)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-25 10:12:32 UTC Post #129654
OK Cool, Submissions due by, hmm lets say September 30th still. k, GET MAPPING
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