hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)
Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
- Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.48 seconds elapsed
--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 577,1173, 490)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
0.39 seconds elapsed
--- END hlbsp
---hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
--- END hlvis
---hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
--- END hlrad
---this is wat they say in the awp_snow.log
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsdoggzz666counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsOwnerMy Documentsawp_snow.map" "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map"
** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
- Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.59 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 61, 342, 487)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
0.39 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
--- END hlvis
---** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
--- END hlrad
---** Executing...
** Command: C:ValveSteamSTEAMA~1DOGGZZ~1COUNTE~1hlds.exe
** Parameters: awp_snow +map "awp_snow"-----this is the log