compiling (again) Created 19 years ago2005-08-31 18:48:13 UTC by Dj XtC Dj XtC

Created 19 years ago2005-08-31 18:48:13 UTC by Dj XtC Dj XtC

Posted 19 years ago2005-08-31 18:48:13 UTC Post #131349
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.
HERE alex u happy? it says the same shit for bsp and the others :aggrieved:
Posted 19 years ago2005-08-31 18:49:44 UTC Post #131351
calm down. im taking a look! ;)
Posted 19 years ago2005-08-31 18:49:46 UTC Post #131352
Post the whole log and check out what they say in ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log ;)
Posted 19 years ago2005-08-31 18:50:35 UTC Post #131353
some1 got out of bed the wrong side
Posted 19 years ago2005-08-31 18:51:27 UTC Post #131354
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
  • Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.48 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 577,1173, 490)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlrad ---
this is wat they say in the awp_snow.log

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsdoggzz666counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsOwnerMy Documentsawp_snow.map" "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map"

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:DOCUME~1OwnerMYDOCU~1zhlt321hlcsg.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
Entering C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)

Using Wadfile: documents and settingsownermy documentsdownloadstreeteclipse23valve hammer editorhalflife.wad
  • Contains 12 used textures, 100.00 percent of map (3116 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.59 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlbsp.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 61, 342, 487)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlvis.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe
** Parameters: "C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1OwnerMYDOCU~1downloadSTREET~1MYDOWN~1hlrad.exe C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsdoggzz666counter-strikecstrikemapsawp_snow.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:ValveSteamSTEAMA~1DOGGZZ~1COUNTE~1hlds.exe
** Parameters: awp_snow +map "awp_snow"-----this is the log
Posted 19 years ago2005-08-31 18:53:21 UTC Post #131355
Entity light_spot @ ( 61, 342, 487)

check ur pointfile, + delete this, or move it out of outside world/brush
Posted 19 years ago2005-08-31 18:54:12 UTC Post #131357
Warning: === LEAK in hull 0 ===
Entity light_spot @ ( 577,1173, 490)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.39 seconds elapsed
You have a leak in your level! :
Posted 19 years ago2005-08-31 18:54:53 UTC Post #131358
+ try cordoning bits u fink are a prob

+ if you want to kill yourself slowly with a blunt knide, box in. cringes at the though :cry:
Posted 19 years ago2005-08-31 18:56:37 UTC Post #131361
check ur pointfile, + delete this, or move it out of outside world/brush
You don't necessarily need to delete that entity. It's just the entity most close to the leak.
Posted 19 years ago2005-08-31 18:56:37 UTC Post #131362
ok wat thos numbers are the numbers u can put in for the lights? because 61 doesnt work..
Posted 19 years ago2005-08-31 18:57:17 UTC Post #131363
Check this tutorial. :glad: And the leak is probebly near a rotating entity for they say it's origin brush is exposed to the void. :tired:
Posted 19 years ago2005-08-31 18:58:37 UTC Post #131364
..................so it means i shuld move the lights more away from the ceiling? lol
Posted 19 years ago2005-08-31 18:59:03 UTC Post #131365
As I said, the light entity is not the problem. The leak is. For an explanation of leaks, check this article (though it's for HL2, a leak is still the same in HL or HL2): Leaks explained
Posted 19 years ago2005-08-31 19:00:34 UTC Post #131366
guess wat! I ONLY MAKE CS MAPS U DEUCHE!
Posted 19 years ago2005-08-31 19:00:39 UTC Post #131367
do you have any fans, etc... thats wat elon is saying.

if a rotating thing goes through a blush into 'no-mans land' it causes problems. check all of these. also, any accidental doors made instead of walls. I've done this b4, and it drove me crazy!
Posted 19 years ago2005-08-31 19:00:54 UTC Post #131368
Don't listen to him! All that metters is that it's middle isn't in the void and that there is no opening to the void in your level. Also entity brushes don't stop leaks so they are concidered as a hole if one closes your level! ;)
Posted 19 years ago2005-08-31 19:01:35 UTC Post #131369
cs, hl, wateva, most entities and theories are the same
Posted 19 years ago2005-08-31 19:03:03 UTC Post #131370
If a fan or any other entity enters the void it wont create a leak for nothing is rendered in game! :lol: Only if an entity starts in the void. :tired:
Posted 19 years ago2005-08-31 19:03:12 UTC Post #131371
no animation i dont know whats really wrong maybe its that i made these things on the side of walls and i made a floor go through them? im clueless its an awp map!!! not that hard to compile
Posted 19 years ago2005-08-31 19:04:36 UTC Post #131372
I've still had a nocompile due to badly placed fan.
Posted 19 years ago2005-08-31 19:04:46 UTC Post #131373
If they are entities and their middle is in the void then thats your leak!
Posted 19 years ago2005-08-31 19:05:20 UTC Post #131374
um maybe i can send the map to someone and they can check it?
Posted 19 years ago2005-08-31 19:06:09 UTC Post #131375
post in problem maps i suppose, but that takes ages, as no1 bothers unless in good mood. I'm already stressed at Xen tranportation that good 'ole Elon 'ere set up. :
Posted 19 years ago2005-08-31 19:06:19 UTC Post #131376
Don't send it to me for I don't have Cs. :nervous:
Posted 19 years ago2005-08-31 19:07:06 UTC Post #131377
:/ im gonna throw my hammer away if its not gonna compile :s
Posted 19 years ago2005-08-31 19:08:40 UTC Post #131378
i'll take a look, but it wood be l8 2moro though.
Posted 19 years ago2005-08-31 19:08:54 UTC Post #131379
Well I can check it if it only has entities that also exist in Hl1 and no Cs entities! :|
Posted 19 years ago2005-08-31 19:09:07 UTC Post #131381
Nooooooooooooooooooooo, not our beloved hammer!!!! :biggrin:
Posted 19 years ago2005-08-31 19:10:57 UTC Post #131383
ya ill throw it if no compile :( not sure wat entitys are in i bet hl entitys ....
Posted 19 years ago2005-08-31 19:13:05 UTC Post #131384
Check the entities guide! But you better send it to alex911. :tired:
Posted 19 years ago2005-08-31 19:15:39 UTC Post #131385
NOOO! he said tomarrow and i dont wanna be thinking about it the whole 6 hours through school! because i might get a detention for not participating and stuff :cry:
Posted 19 years ago2005-08-31 19:15:41 UTC Post #131386
thats fine
Posted 19 years ago2005-08-31 19:17:44 UTC Post #131387
what are you talking about?
Posted 19 years ago2005-08-31 19:18:25 UTC Post #131388
because i might get a detention for not participating and stuff
WHAT????? :o I always draw in the lessons and the teachers don't care! On the contrery they sometime give me compliments! :glad:
Posted 19 years ago2005-08-31 19:18:37 UTC Post #131389
e-mail it to me
Posted 19 years ago2005-08-31 19:20:20 UTC Post #131390
elon ur lucky our schools strict as hell! one thing wrong u u can get a central,saturday,3 day detention! and maybe after thos and if it happens again u get suspended ,if u get suspended a couple times ur Out of the school!
Posted 19 years ago2005-08-31 19:21:26 UTC Post #131391
oo and whats ur email alex?
Posted 19 years ago2005-08-31 19:22:40 UTC Post #131392
Posted 19 years ago2005-08-31 19:23:20 UTC Post #131393
The teachers only care if I'm in the classroom, I can do almost everything that I want! :biggrin:
Posted 19 years ago2005-08-31 19:23:26 UTC Post #131394
long email!
Posted 19 years ago2005-08-31 19:24:05 UTC Post #131395
yeah. gets real annoying sometimes!
Posted 19 years ago2005-08-31 19:24:58 UTC Post #131396
lol,elon what grades do you get after quarters?
Posted 19 years ago2005-08-31 19:25:47 UTC Post #131398
Long thread! And it's one day's post. :o I'm going to reach two thousand forum posts soon! :cool:

I'm in the 10th grade. :o
Posted 19 years ago2005-08-31 19:27:47 UTC Post #131399
no i mean what grades do you get!!?!! b's? c's? f+'s? f's might be for you ;)
Posted 19 years ago2005-08-31 19:29:06 UTC Post #131400
Posted 19 years ago2005-08-31 19:29:17 UTC Post #131401
I get only A's! :cool:
Posted 19 years ago2005-08-31 19:30:27 UTC Post #131402
dam ur lucky lol >.> alex tell me wen ur finished so i can go check my mail >.>>>>>>>>>>>>> elon i wish u got a single F! + + + ! :biggrin:
Posted 19 years ago2005-08-31 19:31:56 UTC Post #131404
Well maybe this year!! Last year I never studied and got only A's! :glad:
Posted 19 years ago2005-08-31 19:32:30 UTC Post #131405
sure thing
Posted 19 years ago2005-08-31 19:34:23 UTC Post #131406
:aghast: WtF i seriously hope u fail this year u geek :biggrin:
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