Rotor Wash ? Created 19 years ago2005-09-24 18:04:02 UTC by Slasher_101 Slasher_101

Created 19 years ago2005-09-24 18:04:02 UTC by Slasher_101 Slasher_101

Posted 19 years ago2005-09-24 18:04:02 UTC Post #137251
Under the prop_physics flags, (and probablly other entities') there is a "Not affected by rotor wash" flag.

What exactly IS this Rotor wash ? :D
Cos I think it's exactly what I need for my map.

And is there an entity for it ?
  • Thanks
Posted 19 years ago2005-09-24 18:34:02 UTC Post #137256
Rotor wash is what happens when a helicopter goes over water. I don't remember if there's an entity for it though.
Posted 19 years ago2005-09-25 05:17:16 UTC Post #137318
So, you can't like, artificially make A rotor wash, without a helicopter ?
Posted 19 years ago2005-09-26 17:02:20 UTC Post #137649
I don't know, haven't have a chance to boot up hammer and look :)
Posted 19 years ago2005-09-27 23:42:36 UTC Post #137936
Ok, found it, env_rotorwash

http://www.hl2world.com/wiki/index.php/Env_rotorwash

Until Later...
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