i got an error Created 19 years ago2005-10-06 02:32:03 UTC by Ansith Ansith

Created 19 years ago2005-10-06 02:32:03 UTC by Ansith Ansith

Posted 19 years ago2005-10-06 02:32:03 UTC Post #139640
ok i get this when i compile can some one help me please

** Executing...
** Command: Change Directory
** Parameters: D:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SIERRAHalf-Lifevalvemapsjust_some_rooms.map" "D:SIERRAHalf-Lifevalvemapsjust_some_rooms.map"

** Executing...
** Command: D:hlcsg.exe
** Parameters: "D:SIERRAHalf-Lifevalvemapsjust_some_rooms"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:hlcsg.exe D:SIERRAHalf-Lifevalvemapsjust_some_rooms
Entering D:SIERRAHalf-Lifevalvemapsjust_some_rooms.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...Error: Entity 0, Brush 71, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 71, Side 5: has a coplanar plane at (96, -32, -96), texture C1A0_LABFLRE
60%...70%...80%...90%... (1.11 seconds)

--- END hlcsg ---

** Executing...
** Command: D:hlbsp.exe
** Parameters: "D:SIERRAHalf-Lifevalvemapsjust_some_rooms"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:hlbsp.exe D:SIERRAHalf-Lifevalvemapsjust_some_rooms
>> There was a problem compiling the map.
>> Check the file D:SIERRAHalf-Lifevalvemapsjust_some_rooms.log for the cause.

--- END hlbsp ---

** Executing...
** Command: D:hlvis.exe
** Parameters: "D:SIERRAHalf-Lifevalvemapsjust_some_rooms"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:hlvis.exe D:SIERRAHalf-Lifevalvemapsjust_some_rooms
>> There was a problem compiling the map.
>> Check the file D:SIERRAHalf-Lifevalvemapsjust_some_rooms.log for the cause.

--- END hlvis ---

** Executing...
** Command: D:hlrad.exe
** Parameters: "D:SIERRAHalf-Lifevalvemapsjust_some_rooms"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:hlrad.exe D:SIERRAHalf-Lifevalvemapsjust_some_rooms
>> There was a problem compiling the map.
>> Check the file D:SIERRAHalf-Lifevalvemapsjust_some_rooms.log for the cause.

--- END hlrad ---
Posted 19 years ago2005-10-06 02:37:22 UTC Post #139642
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 71, Side 5: has a coplanar plane at (96, -32, -96), texture C1A0_LABFLRE
60%...70%...80%...90%... (1.11 seconds)
#################################
locate the brush at (96, -32, -96), and probably read the ZHLTProblems.html for extra help
Posted 19 years ago2005-10-06 02:38:54 UTC Post #139645
oh ok thanks
Posted 19 years ago2005-10-06 02:39:56 UTC Post #139646
test and fail mate. it usually works evetually :P ;)
Posted 19 years ago2005-10-06 02:40:37 UTC Post #139647
Error: Entity 0, Brush 71, Side 5: has a coplanar plane at (96, -32, -96), texture C1A0_LABFLRE
60%...70%...80%...90%... (1.11 seconds)

http://www.leak-free.org/errors/
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-06 02:47:13 UTC Post #139650
ok theres a problem it says thati have to fix the thing that i use the vertex tool on but i dident use it
Posted 19 years ago2005-10-06 02:48:24 UTC Post #139651
probably a bad block/brush

edit: or the texture
Posted 19 years ago2005-10-06 02:51:04 UTC Post #139652
would wedges cause it?
Posted 19 years ago2005-10-06 02:55:54 UTC Post #139654
just delete the damn (sorry) brush and make a new one :P
Posted 19 years ago2005-10-06 03:07:37 UTC Post #139658
If you cut a block into a wedge and then resize it, it could cause errors since the scaling of the angle could create infinite math for the engine.
Posted 19 years ago2005-10-06 03:23:02 UTC Post #139662
well i found the spot theres nothing there
Posted 19 years ago2005-10-06 03:54:31 UTC Post #139671
try makign the brush over again, alot of times vertexing errors don't show up in hammer 3d view, i get it alot and then when you rn the map it has a big view of the void where your brush is supposed to be :( , just delete the brush and re-make it ;)
Posted 19 years ago2005-10-06 03:55:47 UTC Post #139672
but what brush theres no brush there
Posted 19 years ago2005-10-06 05:52:54 UTC Post #139691
go into the entity list thing. (dont remember what its called)
look for odd things, like entities that has no names and stuff. delete them and try again? (prolly not, but donest hurt to try)
You must be logged in to post a response.