Func rot mad Created 19 years ago2005-10-06 12:34:27 UTC by Instant Mix Instant Mix

Created 19 years ago2005-10-06 12:34:27 UTC by Instant Mix Instant Mix

Posted 19 years ago2005-10-06 12:34:27 UTC Post #139814
I am making a dtrap map. (Textures are crap but i got the idea from Rogue Agent MP)First you press a button and spikes come up on a grunt and murder him.Next button it will squash the grunt by doors in the wall. Lastly HELP this was the tricky part.There's a grunt standing on a trapdoor (Funcd_Door_rot with origin and it wrks) But when i press the button the doors go halfway down instead of all the way? What's wrong
i spent ages doing the properties to make them go the right way , do you think its the grunt? :
Instant Mix Instant MixTitle commitment issues
Posted 19 years ago2005-10-06 12:48:13 UTC Post #139821
Don't think so..
Did you check the acc.dcc. flag?
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-06 12:56:21 UTC Post #139827
Check the Lip value?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-06 17:08:08 UTC Post #139928
was the turn angle set to the wrong value
Posted 19 years ago2005-10-06 17:31:37 UTC Post #139934
The 'deg' vaule means how much will the door rotate,set it to 90! :glad:
Posted 19 years ago2005-10-06 21:44:00 UTC Post #139968
What Elon said.
Posted 19 years ago2005-10-07 03:57:40 UTC Post #140008
No, set the deg to 360. 360? is a full rotation. 90 is only a quarter rotation. :)
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