I am making a dtrap map. (Textures are crap but i got the idea from Rogue Agent MP)First you press a button and spikes come up on a grunt and murder him.Next button it will squash the grunt by doors in the wall. Lastly HELP this was the tricky part.There's a grunt standing on a trapdoor (Funcd_Door_rot with origin and it wrks) But when i press the button the doors go halfway down instead of all the way? What's wrong
i spent ages doing the properties to make them go the right way , do you think its the grunt? :