Sky texture Created 19 years ago2005-10-19 03:51:17 UTC by Tosse Tosse

Created 19 years ago2005-10-19 03:51:17 UTC by Tosse Tosse

Posted 19 years ago2005-10-19 03:51:17 UTC Post #142268
Could somenone tell me how to (step by step) make my own texture for the sky?

Iv? tryed but i can figure out how
Posted 19 years ago2005-10-19 09:35:00 UTC Post #142308
Want me to make that sky! :quizzical: opening photoshop

Edit:

Ohhh...read your post! Rust has a tutorial...I'll post a link to it soon but my netscape is buggy so I'll need to open opera and post it through there! ;)

Edit#2:

Making an enviorment map with terragen (Now opera isn't buggy at all,it was before...strange :aghast: ) I think I should make a tutorial on terregen but first I must know how to make textures for the mountains and a good way to get rid of those seams! :tired: Maybe rowleybob knows...
Posted 19 years ago2005-10-19 10:33:48 UTC Post #142325
I got Terragen. It's really great for skies! :glad:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-19 15:57:04 UTC Post #142417
Yeah i also got Terragen, but i don?t know how to use it :o And i checked in the ways to save and it?s tgw, and skies are tka

EDIT: It?s not possible to make a sky without any terrain ? I just wan?t the sky
Posted 19 years ago2005-10-19 17:19:50 UTC Post #142438
You could draw your own sky textures if you're really desperate for some...

but there's quite some custom sky textures around, either for Half-Life or for other games. Most aren't hard to convert to what HL uses, so a search for some skies would be good.
Posted 19 years ago2005-10-19 17:23:05 UTC Post #142439
Thanks P, i think i?ll just open a sky in photoshop paint i white and start from there... Im quite good with photoshop so i think i can manage...

the reason im asking is because i don?t feel good using something someone else made
Posted 19 years ago2005-10-19 17:36:18 UTC Post #142441
In the terrain window(where you generate the terrain) you can load and save .ter files(the terrain) :glad:
Posted 19 years ago2005-10-20 05:26:59 UTC Post #142489
1. Take digital camera.
2. Point at sky.
3. Click!
4. Insert into computer...
Posted 19 years ago2005-10-20 07:13:34 UTC Post #142502
5. Go back and point at the sky in the 3 other directions. Oh, and look up.
6. Click, 4 times.
7. Insert into computer.
8. Spend countless hours making the pictures seamless and rework them to fit in the skybox' perspective.

So... I think I'd go for Terragen, or even draw my own. ;)
Posted 19 years ago2005-10-20 07:52:20 UTC Post #142509
Posted 19 years ago2005-10-20 09:52:24 UTC Post #142522
My god it awsome! How did you get rid of the seams? Can I send you a .ter and .twg files and you'll make me some skies? :o
Posted 19 years ago2005-10-20 10:56:24 UTC Post #142537
You guys don?t know how bad i am at making skyes, i dnon?t even know the basics... I mean how you make it a working tka file, so i pretty much need help with everything, so if someone has the time and the energy could wright down what to do, step by step

thanks for all the help, even thou i didn?t quite understand it
Posted 19 years ago2005-10-20 12:56:49 UTC Post #142560
For .tga files, find a program that can save images as .tga. I use Paint Shop Pro, but there's several programs that can do it.

Here, this might be a handy one, or otherwise, Google for a tga convertor or something like that. It's just a different file type, nothing scary. ;)
Posted 19 years ago2005-10-20 13:03:21 UTC Post #142561
Use IrfanView :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-21 02:25:11 UTC Post #142608
Thanks! I?ll try and see how it goes :)
Posted 19 years ago2005-10-21 09:40:11 UTC Post #142668
As posted before, follow this tutorial: http://www.gamedesign.net/node/9
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