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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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elevator trigger
Created
21 years ago
2003-09-19 19:12:04 UTC
by
ministeve
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-09-19 19:12:04 UTC
by
ministeve
ministeve
Posted
21 years ago
2003-09-19 19:12:04 UTC
Post #1434
how do i trigger loads of entitys when an elevator gets to a certain path_corner? :
ministeve
Andy
Posted
21 years ago
2003-09-19 21:33:51 UTC
Post #1440
Use the "Fire on Pass" propertyof the path_corner to target a Multimanager. Set the Multimanager to trigger the entities.
Have a read of SlayerA's Multimanager tutorial.
Andy
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