Here is the situation. When adding custom maps to my HLDS server I ran arossed some maps that required the authors Texture wad to run the map. After contacting one author and reciving the texture wad to get it to run on the server. I notice that it is only one image file. Ok so here is my question.
Question: Is there a way to embed the texture wad into a already complied BSP map without decompiling it?