embeding wad files Created 20 years ago2004-01-27 22:25:21 UTC by Dizzy Devil Dizzy Devil

Created 20 years ago2004-01-27 22:25:21 UTC by Dizzy Devil Dizzy Devil

Posted 20 years ago2004-01-27 22:25:21 UTC Post #14134
Here is the situation. When adding custom maps to my HLDS server I ran arossed some maps that required the authors Texture wad to run the map. After contacting one author and reciving the texture wad to get it to run on the server. I notice that it is only one image file. Ok so here is my question.

Question: Is there a way to embed the texture wad into a already complied BSP map without decompiling it?
Posted 20 years ago2004-01-27 23:23:31 UTC Post #14138
no, you have to have the RMF.
Posted 20 years ago2004-01-27 23:39:52 UTC Post #14144
Well I gues I coud make a res file for it.

That should allow the wad file to upload to the player.
Posted 20 years ago2004-01-28 00:14:59 UTC Post #14147
that would be a logical explenation, but why can't you just decompile it? its the makers fault for not putting the stupid i texture WAD in it!
Posted 20 years ago2004-01-28 00:32:38 UTC Post #14151
its the makers fault for not putting the stupid i texture WAD in it!
That maybe true :) however I have always felt,

Decomplie another author's map = Very Bad, top the madness now

I have made a vow that I would not decompile someone elses map.
Posted 20 years ago2004-01-28 01:01:38 UTC Post #14157
nice vow... how do u decompile?
Posted 20 years ago2004-01-28 01:12:15 UTC Post #14158
Doesn't wadinclude incorporate custom textures into the bsp file? Serious question.
Posted 20 years ago2004-01-28 01:55:25 UTC Post #14162
This was not suppose to be a decompile thread. Decompiling in VERY VERY frowned upon in the mapping comunity..
Yes wadinclude does embed the textures into the bsp when compiling from rmf to BSP. Was trying to see if it was possable to do it to a bsp file that was already compiled.

RES file looks like the best answer
Posted 20 years ago2004-01-28 05:48:59 UTC Post #14177
and it doesn't involve you messing around with someone elses work
Posted 20 years ago2004-01-28 09:37:42 UTC Post #14182
And plus, decompiling makes the map ugly and you get a error saying like "The map did not fully load cause insert number here brushes were invalid".
Posted 20 years ago2004-01-28 11:15:43 UTC Post #14196
I've never done it, but why not just NOT USE THAT MAP? :badass:
Posted 20 years ago2004-01-28 16:08:42 UTC Post #14223
if its your map.. then just recompile it again with the -wadinclude param.

and stop the decompiler ethics...
Posted 20 years ago2004-01-30 00:10:08 UTC Post #14410
The ReS File did no work or I config it incorrectly.

The Wad files belong in the Valve folder...

The RES file just had the wad file listed...

somewad.wad

try

valve/somewad.wad

???????
Posted 20 years ago2004-01-30 20:30:50 UTC Post #14525
how do you compile the wad into your bsp? Iworked for like three days this one map then everyone that plays it, it says couldn't open as_tundra, then chateau and on and on with all the wads?
I'l send anyone the map if they want it. rhyss_peices@hotmail.com.
Posted 20 years ago2004-01-31 04:17:15 UTC Post #14549
Look at this tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-31 04:27:52 UTC Post #14553
hey thanks!
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