Annoying AAA Trigger Created 19 years ago2005-11-13 01:11:21 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-11-13 01:11:21 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-11-13 01:11:21 UTC Post #146905
Uh yeah, I've been trying to figure out how to get rid of that annoying AAA trigger with the VALVe guy on it. I want the old purple lambda symbol back. I know it's the same texture and it does the EXACT same thing but this is a matter of personal prefrence here. That's got to be the most annoying texture EVER! Im sick of lookin at it! Does anyone know what .wad file it's in so I can exclude it from Hammer? I don't feel like making my own AAA so I want to find the original one. If anyone knows it would be GREATLY APPRECIATED! Thanks.
Posted 19 years ago2005-11-13 01:17:11 UTC Post #146906
Err, nevermind, I found the source of the annoyance. I think the texture was in the liquids.wad. I removed some of the textures from the list (that weren't being used) and the face went away. I'm glad that's over with. I think eventually I'm going to create a full set of my own func_brush textures just so I'm not so confused in the future.
Posted 19 years ago2005-11-13 04:05:52 UTC Post #146917
While the topic's up, does anyone know how Hammer prioritises WADs? Is it by the order they're in the Texture List, or alphabetical?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-13 09:54:14 UTC Post #146930
Alphabetical! ;) The water textures are in the start(they start with an !) then the aaatexture comes, bab textures, c0a0 textures and so on...
Posted 19 years ago2005-11-13 11:47:10 UTC Post #146952
How Hammer prioritises WADs?

Well - from experience, it can be random :nuts: Just so you don't get bored mapping.

It gets REALLY confused if you have the same texture name in 2 different wads. Don't Do it kids!
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