Was fooling around, creating an fy map for xmas...yeah I know, but I went totally balls to the walls with this thing architecturally, custom sequence lighting, realistic looking benches, skylights etc....
the downside was the r_speeds and the poly count. Soooo, here is what I did, and I wondered if anyone else here has done this.
I selected my entire map, save for the sky textures and textured it all to "null." I then retextured the entire thing anywhere it was visible to the player with the proper texturing. Needless to say it completely solved the r_speed issue. I've used null textures before on the undersides and backs of walls, but never to this extent.
Anyone here map completely with null textures and then fill in the spots with the regular textures?