Texturing mdls with ms3d... Created 20 years ago2004-02-05 13:29:19 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-02-05 13:29:19 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-02-05 13:29:19 UTC Post #15328
Ive finally done my zombie model, well sealed up the holes.
What ive done:
1.Deleted headcrabbed head of zombie.
2.Sealed the holes left by deleted head with new faces.
3.New problem, retexturing...

The new faces ive put in dont have a texture, well they do, but for some reason they are just blue (by the way, im editing the barney_zombie, so when i say blue i mean the blue of the barney uniform). What i did was click on the face i wanted to apply texture to. Then i go to texture coordinator. Then in tex Coord i see the face ive selected highlighted on the texture.bmp. So i think great thats just what i want, so i click 'remap'. But the nice little triangle i had for my face has become a big triangle resembleing nothing that looked like the face, so then on my actual face on the model i have the texture.bmp inside my face but not alligned or the right size.

...Im sure thats as confusing as hell when you read it....
But if anyone can understand it, please can you help me...
Thanks :
Posted 20 years ago2004-02-05 17:55:35 UTC Post #15395
Yea.. not texturing .. skining

look for some tuts on the VERC and their forums
Posted 20 years ago2004-02-10 02:09:30 UTC Post #15886
u need to highlight and move the vertexes on the BMP texture/skin...

they need to be moved so that they are on top of the area of the texture they are meant to show in the model...

yes... that was probably more cofusing than helpful.... just think of it as a map... those little dots need to be on top of the map/texture exactly where you want them to appear... so like if u have 3 dots... one for the top of the nose, and 2 for each of the other corners... then make sure thats where those dots show up on the BMP map...

-Chippy
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