Having this issue lately, any body of water i incounter ingame is odd.
It's not a mpaaing problem, its more how the water get rendered by the hl1 engine. it has the feel that all water gets rendered with an fx amount of 255 and a waveheight of 3-4 units.
So even a puddle on de_aztec's ct spawn is totally wrong.
Updated my Gfx card drivers, but that dosen't fix the problem, any ideas ?