Hello lads,
To place a model in a map using cycler_sprite is quite easy, and i like the model preview in the 3d-port window. Thats not the issue .
What i was wondering (and tried), can one trigger a animation sequence on a mdl ? For instance : (and this is a silly off the top of my head example) In a cabin, you place this lovely mdl of a mounted bear, somewhere in the corner. Its just staning there, idle. Thats the easy part, but could you, by any ways trigger that mdl to play an "attack" animated sequence. Lets say, when you get near (func_trigger), the Bear growls at you, showing its teeth.
I was thining about when triggered the Idle MDL gets killed, and instantly replaced by an MDL that played the "attack" sequence.
I'm afraid this requires coding, at least a custom ent.
Think of the possibilities, shooting yale locks on gates make them break-fall off and opening it etc etc lots of kewl stuff could be done with this.
Any ideas on making this work ?