Making everything a func_detail,yes/no? Created 18 years ago2006-01-23 18:00:10 UTC by Xyos212 Xyos212

Created 18 years ago2006-01-23 18:00:10 UTC by Xyos212 Xyos212

Posted 18 years ago2006-01-23 18:00:10 UTC Post #159264
Im wondering if making every brush thats just a square, shape etc a func_detail will reduce bsp size, and compile time. I know func_details produce no leafs, but should I do it?
Posted 18 years ago2006-01-23 18:18:03 UTC Post #159270
They also don't block leaks so only assign func_detail to complex brushes with many parts...Aka an arch.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-23 18:37:37 UTC Post #159273
Use world brushes to define visibility, use func detail to detail the world. Arches, pillars, low walls, etc. The work exactly like world brushes, but they dont block visibility and do not affect the VIS process.
However, I have found problems with func_details, such as light coming from underneath a wall, etc.
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