Created 18 years ago2006-03-23 11:56:24 UTC by Xyos212
I think he's right.Not at all. If you frequent a site like CSM2, maybe this is true. Otherwise, not really.
Source mapping makes noobs stand in the spotlight while the hardworking pwnages are so rare comparing to the noobs, they dissapare behind the scene
I love source mapping, but did you ever think its more inviting for noobs to make maps than HL1? I mean it lets you run the map when there are leaks and problems, you dont even need to set the tools configurations (That what I thought was the most frustrating) and more people release killbox than ever before! The configuration of Hammer was like a shield that screened out idiots from making crappy maps. Now simply hit refresh game config and there you go. You can always see a good mapper from a noob mapper, but it seems more and more crap maps get out there in the internet like cs_assault old. This map is so bad! (no draw was NOT used, proportion is wrong, 5 story building as tall as a player!) compared to CS_xmas which is a godly map that NOONe EVEN HEARD OF! Ive also been seeing peoples maps with brushwork pulled out of other maps! People ask how to decompile claiming to learn, but just STEAL! Im sorry for this looong rant, but im just sick of shit mappers getting their little maps played more than deserving ones! RANT! RANT!!!!!Mappers' fault, then, if they really care about decompilers. Most people just ignore it or ask the member to remove it, that or expose the person responsible (ie, Nexus from the NS forums a while ago) - If you're concerned about it add the no_decomp field to any entity or use a tools/locked texture.