Created 18 years ago2006-04-04 16:48:33 UTC by capscorpion
Don't use a batch compiler.I disagree. Batch compilers make it easier to tweak compiling, offer a little performance boost, and let you see what's going on.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 581/32768 11620/655360 ( 1.8%)
vertexes 1784/65535 21408/786420 ( 2.7%)
nodes 501/32767 12024/786408 ( 1.5%)
texinfos 277/32767 11080/1310680 ( 0.8%)
faces 1373/65535 27460/1310700 ( 2.1%)
clipnodes 1747/32767 13976/262136 ( 5.3%)
leaves 343/8192 9604/229376 ( 4.2%)
marksurfaces 1566/65535 3132/131070 ( 2.4%)
surfedges 6402/512000 25608/2048000 ( 1.3%)
edges 3212/256000 12848/1024000 ( 1.3%)
texdata [variable] 928/4194304 ( 0.0%)
lightdata [variable] 446610/6291456 ( 7.1%)
visdata [variable] 15101/2097152 ( 0.7%)
entdata [variable] 332/524288 ( 0.1%)
21 textures referenced
=== Total BSP file data space used: 611795 bytes ===