Defense - Offense = Forts! Created 18 years ago2006-04-20 06:17:59 UTC by Psycho Psycho

Created 18 years ago2006-04-20 06:17:59 UTC by Psycho Psycho

Posted 18 years ago2006-04-20 06:17:59 UTC Post #175474
First of all, I would like to say hello! :D

I are the one who is working with Habboi on that Epic Rising thing :P

Ok, so here is an idea for a map which I am going to attempt.

Begin Idea

Generally speaking many maps give balance of both offensive and defensive positions but lets say we took away the offensive side and what are we left with? A fort of course. Camper's Heaven!

"WTF?", you might ask, "Campes are noobs. Your giving them exactly what they want!". That's where a stroke of genius comes in (Me thinks lol).

Let's say you have several spawn points on a map that when spawned upon define what "Class" a player ends up in.

http://www.castles.org/Kids_Section/Castle_Story/images/kidcastle1.jpg

As you can see, there some little rooms going all around the castle with roofs on top and windows above the curtain wall.

This is where riflemen go. Ak47s for Terrorists and M4a1s for Counter-Terrorists.

At each corner there is a tower.

Snipers go here.

"Where is this all leading?". Simple. Each team has their own fort complete with bombs attached! Oh, and a nice shiny button near the fort's entrance. See where I'm going?

The objective is for each team to destroy each other's fort. But, it is somewhat suicidal and requires teamwork.

One person must push the button on the opposing enemy's fort. Succesfully doing so, wins said person the game! And they will be rewarded in a nice display of debris flying through the air complete with corpses :)

And to add more destruction, walls can be weakened by rocks from trebuchets which are found by the moats but are well hidden. Rocks go flying into the opposing enemy's wall causes them to crumble down, catching the enemy to be caught with their trousers down. Naturally.

I don't actually know how much of this is possible in Source but the least I can do is try :D

I'll get some screenshots up soon of the beginning of the main architecture for the fort.
Posted 18 years ago2006-04-20 10:09:23 UTC Post #175510
sounds cool :biggrin:
Posted 18 years ago2006-04-20 10:32:05 UTC Post #175516
Hello to you!
I am also a psycho, therefore, I salute you.

Your idea sounds cool INDEED
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-04-20 10:39:07 UTC Post #175517
Hm and you can thank me for the catapults ;)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-20 10:42:20 UTC Post #175520
Aye, I thank Habboi for them :P

I've done some more on the architect so I'll post some screenshots today but don't be put off by the little amount of work I've done it so far :P
Posted 18 years ago2006-04-20 10:46:01 UTC Post #175523
Hm and you can thank me for the catapults
And you can thank HL2world for the turorial. :>
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-04-20 10:48:55 UTC Post #175524
Lol. He didn't mention that on MSN, I can assure you.
Posted 18 years ago2006-04-20 10:49:21 UTC Post #175525
If you manage to pull this off, i'd be amazed. Sounds very cool, though would definately need a large amount of players to be fun.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-20 10:51:49 UTC Post #175527
Indeed. I found a tut of Hl2 World (Thanks Madcow for reminding me that it exists) to achieve the crumbling wall feature :D
Posted 18 years ago2006-04-20 10:53:06 UTC Post #175528
Um, i would assume you'd use func_physblocks?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-20 11:06:39 UTC Post #175531
No problem fellow psycho!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-04-20 11:22:49 UTC Post #175538
sound really really cool :D
Posted 18 years ago2006-04-20 11:24:48 UTC Post #175539
And you can thank HL2world for the turorial. :>
False.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-20 11:38:33 UTC Post #175542
i like the sound of this :)
Hm and you can thank me for the catapults
Maybe you could make a hammer equivelent of the trebuchet-style catapult i showed you how to make in gmod? That'd be good for this sort of map.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 12:14:40 UTC Post #175556
so this is what you need models for :glad:
Posted 18 years ago2006-04-20 12:21:06 UTC Post #175557
[offy]
M0ppeN: U swedish?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-04-20 13:33:00 UTC Post #175568
Sounds like an aw_ or whatever it is called map with a twist. Nice idea, might cater well with the majority of CS players.
Posted 18 years ago2006-04-20 14:32:22 UTC Post #175583
yes am a swede :P
Posted 18 years ago2006-04-20 14:36:03 UTC Post #175584
Well, I could use physboxes but I would like the debris to remain there :(

I tried that explosion tutorial on Hl2World but it doesn't work :(
Posted 18 years ago2006-04-20 14:45:49 UTC Post #175589
Hmmm... this doesnt sound so good, if you have few players on the level one sniper in a tower will just kill everything, unless you have precise tactical co-ordination which you ARNT going to get from the average CSS player.

On the other hand, this could work quite well as perhaps a Co-op or large team based level. Trapping players inside structures (like in a window or in a tower) means they are going to get bored very fast.
Posted 18 years ago2006-04-20 15:01:03 UTC Post #175593
True. I never said they would be able to leave throught other means. Aka a back door :P

Here's those screenshots I promised. Yes I know, not much is done because of testing physics and such but meh, I promised I would put some up.

User posted image

User posted image


I'm thinking that this could be me much suited to hl2dm then css. Any thoughts?
Posted 18 years ago2006-04-20 15:29:00 UTC Post #175611
I imagine the castle to be bigger.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-20 15:53:30 UTC Post #175620
It shall be.
Posted 18 years ago2006-04-20 16:13:06 UTC Post #175630
Nice architecture...I'm sure it will be a valuable maop to the teams collection mwuaha.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-21 06:03:19 UTC Post #175771
Ty :)

I might base the whole castle of this now.

http://www.kottke.org/plus/photos/200105europe/castle.jpg

So, erm, yeah. Check for more screenshots later :P
Posted 18 years ago2006-04-21 10:16:50 UTC Post #175816
Looking better and better.
Posted 18 years ago2006-04-21 10:41:05 UTC Post #175839
Question: What is that statue man in the picture doing to those mini statue men?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-21 13:24:44 UTC Post #175885
Rofl, didn't notice that :D
Posted 18 years ago2006-04-21 15:55:50 UTC Post #175935
Anyway, fixed all my crappy brush work up so none of it collides or doesn't fit properly. Screenies tommorow :)
Posted 18 years ago2006-04-21 17:16:28 UTC Post #175958
Ar you could make it like unreal tournament and have the attacking team go through checkpoints, like entrance, bridge point, then like basement, and then press a button.
Posted 18 years ago2006-04-22 09:15:47 UTC Post #176033
User posted image

User posted image

User posted image

User posted image


I think you'll agree it's starting to look like a castle of some sort now :P
Posted 18 years ago2006-04-22 09:48:30 UTC Post #176035
I love that last picture...Has the feeling of a daunting castle.
The tower is looking good and the windows...Heh I am just thinking how you made them that shape...

Maybe you should make a .gif of that broken wall showing the workings of it.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-22 09:53:48 UTC Post #176037
I should :P

I'll try and sort the mechanics of it all later.

Here's a rough plan of the whole map that I drew last night (at midnight)

http://img149.imageshack.us/img149/6995/planpoo7cn.gif

For the slit windows I just clipped the wall until I had a rectangle which I could clip the windows out of.

Same goes for the bricks out of the wall. (Technique I stole from you lol)
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