Transparent trees???? Created 18 years ago2006-04-24 15:15:39 UTC by The HL Oracle The HL Oracle

Created 18 years ago2006-04-24 15:15:39 UTC by The HL Oracle The HL Oracle

Posted 18 years ago2006-04-24 15:15:39 UTC Post #176500
I suppose everyone has seen those nicely made trees in counter strike condition zero..... well game-rippers should know that those models have a transparent leaves texture. Well, how, and let me ask, HOW THE FUCK CAN I GET those trees to be rendered as in THAT game and not all black, or blue or......ah. Please answer I messed around with it for DAYS!!!!! Thanks to this site for any help you can give to me.
Posted 18 years ago2006-04-24 15:18:20 UTC Post #176501
First, there's no need for swearing.

Second, get Steam (and yes, Steam contains the .dll's that are responsible for the transparant model rendering).
Posted 18 years ago2006-04-25 15:37:46 UTC Post #176678
hey man I've really spent time on that..... and I DONT MAP WITH STEAM!!!! I HATE IT! Hey man... isn't there any modification to hl's dll available at the web?
Posted 18 years ago2006-04-25 15:44:52 UTC Post #176680
isn't there any modification to hl's dll available at the web?
Yes sw.dll and hw.dll is what you need. Place them into your Half-Life folder (the root) and overwrite the existing dll's or make a backup. You als need Half-Life version 1.1.1.0. in order to see transparant models.
Posted 18 years ago2006-04-25 15:55:45 UTC Post #176687
Don't do it. I tried it and I couldn't run Hl1.1.1.0. It said it couldn't read the sw.dll and hw.dll. I couldn't have done anything wrong for all I need to do is to replace the original ones with steam's ones.
Posted 18 years ago2006-04-25 16:06:51 UTC Post #176690
Oops. Wrong link in my post. This'll work.

Elon: Model transparancy works fine for me. Go check out the new screenshot of the mod. See the transparant trees? That is done with the dll's provided in the zip. And im running Half-Life 1.1.1.0. in OpenGL mode.
Posted 18 years ago2006-04-25 16:07:56 UTC Post #176691
Do you use won? ;)
Posted 18 years ago2006-04-25 16:10:18 UTC Post #176692
Half-Life 1.1.1.0. IS Won.
Posted 18 years ago2006-04-25 16:11:05 UTC Post #176693
Weird. : I can't use spirit's client Dll too.
Posted 18 years ago2006-04-25 16:16:22 UTC Post #176694
Old graphics card maybe?
Posted 18 years ago2006-04-25 16:18:16 UTC Post #176696
I didn't have any problems with them when I put them in my HL folders when I still didn't use Steam, but backing up the original ones (do they actually overwrite any?) is never a bad idea.
Posted 18 years ago2006-04-25 16:57:52 UTC Post #176699
If you don't overwrite some files, you're not achieving anything.

I serve the transparency DLLs on their own for you.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-25 17:01:28 UTC Post #176700
Might be an auto-detecting system for unknown, porbably alien and hostile, .dll's in place?

Of course you're right... :)
Posted 18 years ago2006-04-26 04:42:40 UTC Post #176789
:/

Whats the different between those dll's 7th provided and thos dll's in my zip?
Posted 18 years ago2006-04-26 08:59:37 UTC Post #176795
It can't be the graphics card for it works in steam. I can tell you one thing, my graphics card is enough for running Hl1 and so is the proccesor, ram and all these stuff.

I seem to have problems with a much older game then Hl1. UFO Defences-Enemy unknown(1994) sometimes crashes and sometimes not starts at all. If It doesn't start then it shows a "patch timed out" error.

I figured that 128mb of ram isn't enough to run that game but enough to run Hl1 at a good efficency. :)
Posted 18 years ago2006-04-26 09:10:31 UTC Post #176799
It can't be the graphics card for it works in steam.
Whats with the "for"?
Posted 18 years ago2006-04-26 09:20:42 UTC Post #176804
Posted 18 years ago2006-04-26 12:10:49 UTC Post #176833
Whats the different between those dll's 7th provided and thos dll's in my zip?
Er, your ZIP required downloading more than just the DLLs ;).
Seventh-Monkey Seventh-MonkeyPretty nifty
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