Deep Velocity Studios
*Looking for Texture Artists primarily!*
About
Deep Velocity Studios is looking for talented artists in all fields for development on its current Project "Black Mesa: East"
Story
Step into the footsteps of a squad member, thrown back to the end of the 7 Hour War and learn more about the aftermath of the Black Mesa incident, how Eli, Kleiner, Barney and Alyx survived the cataclysmic disaster of the resonance cascade.
As you get confrontated with the past, discover how the future (Half-Life 2) came to be and the bid between Dr.Breen and the Combine.
Whats in for you?
- Team Member Access on Website
- Work Atmosphere around an organized team
- Your own Dev Log within the Team Forum Section
- Oppertunity to develop your personal portfolio
- Privilage to release independent work on our website, under YOUR name credit, not DVS.
There are several opening on our website -http://www.dvstudio-production.com/viewpage.php?page_id=14
We are currently looking to fill these positions urgently:
- Concept Artists URGENT
You are required to send in a Design Portfolio to be evaluated.
Past Game-Concept Design experience is helpful!
- 3D Modelling Artists
Modelling would include: Props, Characters and Weapons.
Important: Artists who are familiar with modeling & animating are prefered - but do not have an advantage in the application process.
- Texture Artists URGENT
You may be required to create texture concepts - working with Photoshop or similar.
Knowledge of Texture-Design in game engines is helpful! (bump map, parallax mapping, etc.)
- Foley Artist & Musician
- Webmaster URGENT
Should have a strong background in PHP, HTML programming.
- Coders
Past experience is required!
You will be responsible for Weapon / Feature / Character coding.
ALL POSITIONS REQUIRE PORTFOLIO WORK (links, attachments, etc)
Other Information
If you are interested already, follow these steps:
- Fill out the application form (found on the Jobs site, bottom)
- Sign up to our website
- Sign up to Moddb http://www.moddb.com
- Provide your Moddb username / portfolio to jobs@dvstudio-production.com
We work with two other systems which are available from our website.
A Task Mangement System which manages the different departments (level design, sound design, concept department, etc) and their daily / weekly tasks.
As well as the Mantis Bugtracking System, which keeps and maintains a bug report of current projects that are playtested.
Team Communication
We have regular meetings on MSN and Skype, and are looking into an IRC Channel.
The team organization is structured a certain way:
We have 8 departments - each split up for working on different parts of a project.
Administration, Concepts, Mapping, Texturing, Modelling, Music, QA and Public Relations.
Each of these departments consists of talented artists, one of which has a Lead Position.
Concept Lead, Mapping Lead....etc.
As different members have certain positions, such as Lead or Producer, they also have certain responsibilities. Work has to be handed in on time, team meetings sorted out, etc.
Member Websites
For those members who have individual websites - they will recieve a subdomain along with their current existing domain "member.dvstudio-production.com"
Current Information on DVS
Following work has been done:
An 80 Page Design-Document
Weapons have been modeled - Require Coding / Texturing
Level Design - Requires Texturing / Modeling
Textures - Require Coding
Questions?
If you have further questions, either post, visit our website or get in touch with me.
(MSN) fgladitz[@]hotmail.com
(PRIMARY EMAIL) v0rt3x[@]dvstudio-production.com
Deep Velocity Studios Official Website
v0rt3x