a water problem Created 20 years ago2004-02-27 15:26:55 UTC by BrattyLord BrattyLord

Created 20 years ago2004-02-27 15:26:55 UTC by BrattyLord BrattyLord

Posted 20 years ago2004-02-27 15:26:55 UTC Post #17592
When I try to make a whole bunch of water entities it messes up. I want a big square thing of water, and then have a little opening and have more water going through the opening, so you can swim through the opening. When I do it and I test the map, where the opening is, it shows a water texture, but I can still pass through it. How can I get rid of this horrable effect? I hope you all understand what I am saying.

THnks
Posted 20 years ago2004-02-27 15:41:17 UTC Post #17597
search the forums for " water "
Posted 20 years ago2004-02-27 17:37:17 UTC Post #17606
hmm, if im right you cant lose this effect, have this seen in the gate and tat is a professional one man mod :o
Posted 20 years ago2004-02-27 19:30:50 UTC Post #17616
I searched them kol, nothin'
Posted 20 years ago2004-02-28 04:07:27 UTC Post #17651
Texture Application, texture the sides of the water brushes that meet up with NULL.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-28 10:13:23 UTC Post #17684
I'm sry, but could you be more specific. I haven't used TA much and don't really know how to do what you said. AM I making another stupid mistake?
Posted 20 years ago2004-02-28 11:20:06 UTC Post #17693
where the opening is, it shows a water texture, but I can still pass through it
Texture that bit where the opening is with NULL. It's a texture in ZHLT.wad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-29 11:13:46 UTC Post #17872
I don't have null.
Posted 20 years ago2004-02-29 12:00:01 UTC Post #17874
It's a texture in ZHLT.wad.
So use ZHLT.wad. It wadincludes itself without needing to be told.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-29 18:05:00 UTC Post #17947
Posted 20 years ago2004-03-01 04:21:20 UTC Post #17981
This particular topic has been held before. I recommended the null thing that time too. A search for water came up with two pages of water stuff. :|
Posted 20 years ago2004-03-01 13:23:52 UTC Post #18013
Can't you surround the area with one brick(brush) of water, and tie it to an Entity--Func_illusion, Thats what I do. I does take up alot of not needed spac3e. But it works for me.

Unbreakable
Unbreakable UnbreakableWindows 7.9 Rating!
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