Game: CS1.6
Ok... First off, I've looked for this issue in the forums and found one post by "Seventh-Monkey", saying it must be a bug in the engine.
The Bug:
Players are stripped on spawn using multimanager named "game_playerspawn".
Player(a) picks up a weapon using a armoury_entity. Player(a) kills player(b). On new round, Player(a) cannot pickup a weapon using the armoury_entity.
In that posts i've read people suggest an alternative method to give player weapons.
The Alternative:
[trigger_multiple] triggers-> [multimanager] triggers-> [game_playerequip] and a [env_render].
Player triggers game_playerequip(giving weapon) and env_render(hiding cycler_sprite)
On new round start [env_render] is triggered by reset manager(showing cycler_sprite).
This method works however there is a problem that I need help with. Either a fix, or alternatives.
The Problem:
On this map there are multiple weapons layed out on the ground. Using the "Alternative" method, Player(a) can pickup multiple weapons.
Any suggestion/ideas/thoughts?