Structure! Created 18 years ago2006-05-18 14:23:31 UTC by Unbreakable Unbreakable

Created 18 years ago2006-05-18 14:23:31 UTC by Unbreakable Unbreakable

Posted 18 years ago2006-05-18 14:23:31 UTC Post #180781
I need some help finding good pics of structures
for the 2006 Map Compo. I've been searching, and searching.. but can't find nothing good.

So, post the pics here please, and thank-you.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 14:31:09 UTC Post #180792
What sort of structures are you referring to?
I have tons of information on the matter (from university), but I would have to scan them.
Just tell me the size and nature of your desired area, and I'll investigate a bit. :)

Edit: the more I learn, the more puzzled I am at the amount of unnecessary support beams people use in their maps! :D
Posted 18 years ago2006-05-18 14:43:41 UTC Post #180794
lol..
ok, I have an example here:
User posted image
Something like this.. Something in the open etc.
I tried this one but quickly lost interest... if you look at how the lower part of the concrete beams, you'll notice they move out.. When I did that, it caused an 'Invalid brush' So I redid it, but more carefully, never got the error, but in-game, I seen some cracks, so.. yea, I scraped it. :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 14:56:27 UTC Post #180800
Hi unbreakabe,

can't really help you just though i'd give a comment and say that the pic looks cool.

hope you succed in your quest.

razorkiller2004
Posted 18 years ago2006-05-18 14:57:23 UTC Post #180801
ah, ok, thanks bud. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 15:04:06 UTC Post #180803
I don't see the problem with the lower part of the concrete. How did you end up with invalid brushes?
A truncated spike with the sames sides as the cylinder would do the job well.
If you discarded this idea, what are you planning on doing now?
Posted 18 years ago2006-05-18 15:10:16 UTC Post #180809
yea, I'm not sure.. Here, I'll post a pic to show you what I mean.. nothing fancy yet..
Give me a sec.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 15:13:57 UTC Post #180811
Posted 18 years ago2006-05-18 15:19:51 UTC Post #180813
http://img148.imageshack.us/img148/6125/room00003wk.jpg
and
http://img148.imageshack.us/img148/8946/room00013cu.jpg

all it is, is a Half-cylinder with vm at the bottom.

ZL, I'd like something with more technologic reason.
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Posted 18 years ago2006-05-18 15:36:45 UTC Post #180817
thats a picture of the tokyo underground isnt it? I know both because I've been to that site before for reference and because you DIRECT LINKED YOU EVIL MAN
Posted 18 years ago2006-05-18 15:44:35 UTC Post #180820
yea, somebody posted it into the Shoutbox.. was it you? Well, thanks.. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 15:45:18 UTC Post #180821
Uh, Unbreakable; That looks like it's multiple brushes, and the lighting is really jiffy. Also, the choice of textures is hardly... stimulating.
Posted 18 years ago2006-05-18 15:45:52 UTC Post #180822
http://img508.imageshack.us/img508/6356/spikes0qd.jpg

I left unaltered spikes at both ends of the pillar. BSP.exe discards the part of the spike that is inside the half-cylinder. It still doesn't look perfect. By the way, none of it is func_walled.
Posted 18 years ago2006-05-18 15:48:18 UTC Post #180823
ZL, yea, I did it with a whole brush, but all that changed was the crack position.

Kasperg, I'll give it a try.

Edit:
...h 10: outside world(+/-4096): (6776,-10016,-274)(7135,235,-178)
Error: Entity 0, Brush 11, Side 6: plane with no normal
Error: Entity 0, Brush 11: outside world(+/-4096): (6788,50,-256)(6727,10000,-196)
Error: Entity 0, Brush 11: outside world(+/-4096): (6788,50,-256)(6727,10000,-196)
Error: Entity 0, Brush 11: outside world(+/-4096): (6804,34,-292)(6743,10016,-160)
Error: Entity 0, Brush 11: outside world(+/-4096): (6804,34,-292)(6743,100...

I did it and got a bunch of errors.. which I tried to fix, but it's not letting me.
This is why I ended this project.. And am looking for more pictures like it. Which can't find.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 16:46:49 UTC Post #180831
I don't see why you can't do that, if your making sure to vertex manip. correctly...

The best solution I see it a cylinder on top of another. Rotate by 12.5 degrees, then go to each vertex and snap them to the nearest grid. After making sure that they line up, should be no problem to then move the very bottom verticies by the same amount outwards. Consistance is key.

Also, I hate the spike tool, always gets nasty to do much else than use it the way it is.

If I have the time, I'll make an example map to show you exactly what I mean.
Posted 18 years ago2006-05-18 17:06:33 UTC Post #180835
Nah, that won't be neccessary, I know what you mean, and thats what I do.. here:
http://twhl.co.za/mapvault_map.php?id=3915
You will notice the cracks.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-18 23:53:28 UTC Post #180896
what the heck, dude? just make a shorter cylinder and vertex-move the bottom to spread out... very simple.

It's how I made the capitals on these pillars.

http://www.dimebowl.com/images/forest/forest80003.jpg
Posted 18 years ago2006-05-18 23:55:29 UTC Post #180899
Vertex scaling, guys =/

Alt-E with selections works wonders for these kinds of things.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-05-19 00:12:54 UTC Post #180900
did you try to line up a cone and clip the top off of it? i've done that and never got hell from the comiler or hl.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-19 02:05:55 UTC Post #180904
Yea, Rimrook's suggestion should work, since cones are built the same way as the cylinders, so there shouldn't be much trouble matching it. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-05-19 14:29:15 UTC Post #180979
Thanks guys, I got it as close as I can get it.. I took Nickelplates idea, I remember doing the same thing with a lighthouse I made.. but since it was only one solid cylinder, it did'nt give me probles, this one is still a little cracked between the two cylinders, but is hardly noticable.

Thanks for everyones help.. and as for the pics, well, never mind.. ;)
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