i removed all lightmap scales just incase and readded my cubemaps, problem remains
*heres what the compile says*Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program
filessteamsteamappskilvertm@hotmail.comhalf-life 2 deathmatchhl2mpmaterials
Loading C:Documents and SettingsMartMy DocumentsHL Stuffhl2mapshouse2006Light.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 76 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Documents and SettingsMartMy DocumentsHL Stuffhl2mapshouse2006Light.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_01rt"
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (259954 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (259954 bytes)
Error! prop_static using model "models/props_docks/channelmarker02b_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_docks/channelmarker02b_chunk01c.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1351 texinfos to 949
Reduced 95 texdatas to 93 (3295 bytes to 2749)
Writing C:Documents and SettingsMartMy DocumentsHL Stuffhl2mapshouse2006Light.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 7