pickup one weapon or the other Created 18 years ago2006-06-02 19:43:25 UTC by a a

Created 18 years ago2006-06-02 19:43:25 UTC by a a

Posted 18 years ago2006-06-02 19:43:25 UTC Post #183358
im curious as to if it is possible to set up several entities to coelesce together that would result in me be able to pick up one weapon, or the other, but not both. I was thnking of something along the lines of locking the two items in small cabinet shaped compartments, both with open doors. When i pick up one, the door on the other closes and vice versa for the other weapon. Any help would be appreciated
Posted 18 years ago2006-06-02 19:54:39 UTC Post #183361
Tons of ways you could do this.

I would use a func_wall_toggle--tied to a brush, textured blue, and rendered invisible--, and place one over both weapons.

Put a trigger_once-brushed box, at each weapon area as well. Have each trigger_once target the opposite func_wall toggle, so selecting one weapon effectively "blocks" the other one.

You could also make the triggers target func_doors or other things, to make one of the weapons inaccessable.
Posted 18 years ago2006-06-02 19:55:21 UTC Post #183362
place both weapons a reasonable distance from each other.

On top of each one, have a brush tied to a trigger_once which targets a func_door under the opposite weapon.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-02 20:00:48 UTC Post #183364
To sum up my method--hunter cock-blocked me edit :) --:

-2 func_wall toggles brush-based boxes, rendered invisible and with the "start invisble flag checked.

-2 trigger_once brush-based boxes, each targeting the opposite weapon location.

Replace the func_wall_toggles with func_doors, or other things if you want.
Posted 18 years ago2006-06-02 20:05:00 UTC Post #183369
I have just tried and suceeded in the formermost method. Thankyou very much. This was for use with a mod i am currently making, i shall probably post it when im finished creating it...
:)
You must be logged in to post a response.