It starts to compile, then comes up with "Windows" error, click that of then it compiles/loads game/map/goes to "precatch for loading map...then crashes and goes back to Hammer compile log, I have attached the log, many thanks....
[quote]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1jeffMYDOCU~1dadsZHLTZHLT34~1hlcsg.exe C:SierraCounter-Strikecstrikemapsde_killa
Entering C:SierraCounter-Strikecstrikemapsde_killa.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)
Using Wadfile: sierracounter-strikecstrikecs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
- Contains 0 used textures, 0.00 percent of map (52 textures in wad)
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
0.15 seconds elapsed
--- END hlcsg ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1jeffMYDOCU~1dadsZHLTZHLT34~1hlvis.exe C:SierraCounter-Strikecstrikemapsde_killa
Error: Portal file 'C:SierraCounter-Strikecstrikemapsde_killa.prt' does not exist, cannot vis the map
--- END hlvis ---
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1jeffMYDOCU~1dadsZHLTZHLT34~1hlrad.exe C:SierraCounter-Strikecstrikemapsde_killa
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_killa.log for the cause.
--- END hlrad ---[/quote]