Rimrook's got nothin' on this.(Sorry Rim )
Holy shit-on-a-stick.
Check this one out too, compiled screenshots are on the 8th page
Created 18 years ago2006-06-27 20:02:07 UTC by Soup Miner
I MUST KNOW I will kill to know.LOL!
(Just Kidding elon, but seriously )What the heck are you atalking about, rowleybob? Did you mix me with srry?
Strider: Yeah, but you don't scale every single one down to at least half its size, do you? That kind of thing can have a major hit on performance, and usually isn't even noticed.Yes quite so, i tend to leave wall textures and floor textures at 1, scale down trims and smaller details to 0.5 or 0.75, and scale up mountain-faces or terrain to 1.25 or somewhere around that.
it's harder to balance nice visuals and nice performancelike Strider said.
Brushes are becoming obsolete, though =/ - models for the win!For HL1 though, they won't cast shadows, so that's the biggest drawback for us "old timey" mappers. And part of the fun of working with an old engine, at this point, is seeing how far you can push it.
Oh shit I just noticed what you were all talking about...Hmm...Vertix?