Sweet mother of God... Created 18 years ago2006-06-27 20:02:07 UTC by Soup Miner Soup Miner

Created 18 years ago2006-06-27 20:02:07 UTC by Soup Miner Soup Miner

Posted 18 years ago2006-06-28 13:25:09 UTC Post #187339
What I don't get is why they became full of errors. My method of twisting a level of brushes by 10 degrees and lining up the bottom verteces obviously isn't what the guy used. I must know how he did that. This proves that it's possible, but he did it some other way. Grr
Posted 18 years ago2006-06-28 13:29:56 UTC Post #187341
Are you using teh CTRL-M thingie to rotate?

If you try to rotate too many complex objects, hammer craps and creates lots of invalid errors. If this is the case, just free rotate, and shore up with VM.
Posted 18 years ago2006-06-28 14:14:04 UTC Post #187343
Ugh that would take HOURS upon HOURS to do by hand. I guess this guy is patient enough. I'm not :D
Posted 18 years ago2006-06-28 14:38:25 UTC Post #187344
It's got to be simpler than that... we just haven't figured it out yet ;)
Posted 18 years ago2006-06-28 15:35:44 UTC Post #187347
The twisty thing is a default object in max.

6000 epolies from that screenshot. that's lots of models.

Its pure Eye candy. I think this guy is trying to get into college or something. This would look awsome in a portfolio.

VERY VERY NICE, nonetheless.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 16:20:13 UTC Post #187350
ya, its a model. It can't be done in hammer without killing yourself

although I think I will continue to try
Posted 18 years ago2006-06-28 16:29:43 UTC Post #187354
Spiral Arch (gl_wireframe 1 mode)
Posted 18 years ago2006-06-28 16:35:12 UTC Post #187357
i just checked it out.

1: Include all of the plant models.

2: Poorly organized polies.

3: Never Fast Vis.
Rimrook RimrookSince 2003
Posted 18 years ago2006-06-28 16:43:09 UTC Post #187360
I already thaught it was a model, only a 10 sec job, create a pilar, subdivde by 10, rotate each division 36 degree. and done you are.
Posted 18 years ago2006-06-28 17:10:32 UTC Post #187363
It's not a model! There is no models in that map... Check the rar by yourself!
Posted 18 years ago2006-06-28 17:40:54 UTC Post #187364
It took this post 4 pages to realize its a model???
Posted 18 years ago2006-06-28 17:46:54 UTC Post #187365
For me its 2 pages...
Luke LukeLuke
Posted 18 years ago2006-06-28 17:53:06 UTC Post #187366
It's not a model... Rednik is right, there aren't any models in the zip, so that's not a possibility.
Posted 18 years ago2006-06-28 17:53:25 UTC Post #187367
ITS NOT A MODEL FFS!
Posted 18 years ago2006-06-28 17:54:57 UTC Post #187368
Yea... And no one has found out how to include models in a bsp so I win!!!

Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Rednik ftw!!!
Posted 18 years ago2006-06-28 17:57:50 UTC Post #187369
Spam FTW? I think not, but I took another look at the map, and found out how to do it. Me FTW.
Posted 18 years ago2006-06-28 18:02:55 UTC Post #187370
N0 w@!1111 That's like ?ber haxxing! Tell me!!!
Posted 18 years ago2006-06-28 18:08:00 UTC Post #187373
I assume its possible with VM, just very tedious and unnecessary.

Modeling it however would take about 2 minutes. That seems to be the most logical answer.
Posted 18 years ago2006-06-28 18:09:29 UTC Post #187374
I even compiled it without ANY errors, unlike VOX.
User posted image
M4j0r |-|4xx0r!//9!!!!!!!1111!!

It actually only took about 5 minutes to do it...
Posted 18 years ago2006-06-28 19:20:25 UTC Post #187377
Goddamn it. How comew something intricate like that is doable in Hammer 3.4/5 w/o any errors (ie it's smooth, not jagged), bUt I can't do a simple sloped, 90 degree turning ramp in my Source maps?!?! We Sourcers need our own version of HLFix.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-06-28 19:23:41 UTC Post #187378
Source mapping and HL mapping are the same when it comes to VM. You must be VM'ing your brushes incorrectly.....
Posted 18 years ago2006-06-28 19:40:14 UTC Post #187379
Show us the map srry, I want to see how you did it. Please? lol
Posted 18 years ago2006-06-28 19:45:35 UTC Post #187382
Okay, I'll package it up and put it into an example map... As soon as I finish cleaning out the fridge for my Mom... :zonked:
Posted 18 years ago2006-06-28 20:39:16 UTC Post #187388
Done! Check the example maps.
Posted 18 years ago2006-06-29 01:30:30 UTC Post #187406
Posted 18 years ago2006-06-29 01:58:50 UTC Post #187409
Posted 18 years ago2006-06-29 02:15:02 UTC Post #187411
Posted 18 years ago2006-06-29 02:44:51 UTC Post #187412
Ummm... Nice job getting that done wayyyyyyyyyyy after I did, but with a better presentation.
Posted 18 years ago2006-06-29 02:48:17 UTC Post #187413
You win this time... BITCH! ^_^
Posted 18 years ago2006-06-29 02:49:34 UTC Post #187414
We're all bitches in the eyes of rowleybob. :P
Posted 18 years ago2006-06-29 03:14:19 UTC Post #187415
BOW DOWN TO A TRUE PIMP!

^___^ !
Posted 18 years ago2006-06-29 03:40:40 UTC Post #187418
Occording to you, pimps have very wide faces that resemble something like this: ^^^___________^^^ :P
Posted 18 years ago2006-06-29 08:21:50 UTC Post #187446
Am i being ignored or what?

http://themightyatom.nl/screenshots/spiral_arch.jpg

I have'nt seen this in this thread yet... :)
Posted 18 years ago2006-06-29 08:34:38 UTC Post #187448
Actually, I won. I just didn't split the wedges correctly :D
Posted 18 years ago2006-06-29 08:37:16 UTC Post #187449
Well, your pilar makes a 45 degree rotation, mine makes a 180 degree rotation and has an arch. It may be smaller, but ah well.

What do you think?
Posted 18 years ago2006-06-29 08:46:42 UTC Post #187452
Although it probably does twist 180 degrees, it doesn't look like it. Intead of a twisted arch it look like it was carved from stone or something. But it might just be the wireframe that makes me think that.
Posted 18 years ago2006-06-29 08:49:09 UTC Post #187454
I also added a little zig-zag effect like this:

 /
|

  |
 /
|
Also, mine is based on simple cubes, not wedges. Check out: http://www.themightyatom.nl/downloads/180_deg_pilar.rmf. This is just the pilar, no arch.
Posted 18 years ago2006-06-29 10:23:24 UTC Post #187464
Sigh, why make it that smooth? 4 or three segments will do fine, no need for 3000. Post a screeni in wireframe mode, that will be more helpfull to people.
Posted 18 years ago2006-06-30 01:23:26 UTC Post #187541
Nice Muzzie!

You should put it in the vault and add a quick walkthrough, because I'm too lazy to figure out exactly how you did it ;)

VOX: Add yours to the vault...It would be interesting to see how your method differs from the rest of ours, too.

Elon: Where's yours, BITCH?! ^_^
Posted 18 years ago2006-06-30 02:08:07 UTC Post #187546
Am i being ignored or what?

http://themightyatom.nl/screenshots/spir
al_arch.jpg
HAX!
Posted 18 years ago2006-06-30 07:16:47 UTC Post #187572
Nice Muzzie!

You should put it in the vault and add a quick walkthrough, because I'm too lazy to figure out exactly how you did it
Tnx!. Ill put in the Vault, with a video walkthrough... Ye like?
Elon: Where's yours, BITCH?! ^_^
YEAH! ^_^
HAX!
Why? :|
Posted 18 years ago2006-06-30 07:20:21 UTC Post #187573
Video for the own :)
You must be logged in to post a response.