Posted 18 years ago2006-07-11 03:03:32 UTCPost #189652
If you mean that they lose the func_trains they are connected to, then that means you have to create a brush and apply a func_train to it rather than just placing a func_train entity.
Posted 18 years ago2006-07-11 12:43:11 UTCPost #189703
you can't just place a func_train it has to be brush based. and it seems some objects like env_beams loose there location so I won't make beam1 start at beam1 anymore.