Ok, here is my problem. Im making this huge outdoor map, and because it's so big it would lag, so i figured i could set the maw viewable distance to a smaller number so that the entire map doesn't get renderd all the time, but we all know how ugly a low max viewable distance can be. So i thought that i could use fog to cover it up, but if i use lots of sprites it would lag anyhow?
So do you have any idea of how to make this big map without lag?
Some deatails about the map. It's on water with houses built on pillars. and there is bridgelike path's that connect's the houses so that you don't have to swim. It's kind of a "dark" map, swamp like darkness if you know what i mean.