How would i go about doing this? Created 20 years ago2004-03-14 17:31:29 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-03-14 17:31:29 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-03-14 17:31:29 UTC Post #19385
Heres what i want to do:

The player walks round it own headquaters, so the player gets to see what this place looks like. There is one more room the player goes in, which is the last, has a look around and goes back out of the room. When they leave the room i want the screen to fade to black and then a level change somewhere totally different.

How would i do that? I dont know how to have something turned off the first time you walk through it then when you walk through it again its turned on. Im not even sure if it can be done. Also is there something that allows a fade away type effect?
Posted 20 years ago2004-03-14 17:34:38 UTC Post #19386
make something its master. im not reallly an expert on it but sum1 else will c it n help
Posted 20 years ago2004-03-14 17:38:23 UTC Post #19387
Make a trigger_once to start OFF and set another one in the room to turn it on.

The first one targets a env_fade.
?????????????????->????????????????????????
?[|]trigger_1(starts off)?? [|]trigger_2(targets trigger1)
?????????????????<--?????????????????????????
Posted 20 years ago2004-03-14 20:38:22 UTC Post #19392
ZombieLoffe, I'll cut you some slack since you've been sick, :) but trigger_once doesn't have a start 'off' property. However, your idea would work using a multisource as the master of the doorway trigger_once. Then the trigger_once in the room could target the multisource, so when you leave the room the doorway trigger would fire. As for the fade/level-change, I have an example map called Teldelay that shows how to control a fade/teleport, which could be converted to control a fade/level-change. Dark Phoenix, your idea can be done. If you want to pull it off, it looks like you'll be learning a lot about multisource!
Posted 20 years ago2004-03-15 12:50:34 UTC Post #19421
I can do things like that, but I don't even use masters or multisources. I make a multimanager. Then a change level. Then a fade. Now, set up the multimanager so that the level change happens just as the fade has fully faded. Then make the next level have the fade-in option on.
m0p m0pIllogical.
Posted 20 years ago2004-03-15 13:57:15 UTC Post #19430
yeah, i also always use a multi maneger. dunno why but i think it is easier. wiht the delay and such stuff
Posted 20 years ago2004-03-15 20:06:04 UTC Post #19458
Tell me how you use a multi_manager that lets the player enter a room without triggering a fade/level-change sequence but then triggers the fade/level-change as the player leaves the room through the same door. That's what I think Dark Phoenix is asking... but then I could be wrong. :)
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