I found a way to cut the polies in half.
lol, tell now!
Random impressions fromp playing the new demo:
(Please excuse some of thes questins/comments If they've already beend addressed, since I haven't been consistently keeping up with this thread)
I love the new animations and new weapons...really great. However, I notice the lighting on them looks superb in light areas, and completely black in many others. Is there anyway to make certain parts of the weapon glow, even when your in dark areas? (more probably, the only way to fix this would to make the lighting more even/brighter)
Tracer bullets work great in some rooms, like the Gargy room, but totally don't in others. Is this because of the lighting or something?
I don't like how you have to jump to go through the small, white secret cooridors. If fact, playing the demo last time, I never knew you could walk through them! [/iamtard]
I like the dreary, dark--emo lol :)--theme of the map, but it wears after a while, though I have no idea what areas you could brighten, and have them still fit.
Maybe instead, Start the game off in a very brigtly lit space ship, and then you beam down, or crash, or get sucked in somehow to the turnstile world ala metroid
Add more user controled doodads like that retractable bridge at the end...that pwnned all
Maybe some metroid-like "chargers" that when you step on them, they move somehow, like from Zero Mission. Of course, you could add the ol' rimrook creativity to the process, so people wouldn't think you were copying.
Great work, keep it up!