Posted 18 years ago2006-08-29 12:19:17 UTCPost #195017
How do you get a gunship to move? I tried setting it's initial speed to like 500, I tried putting tons of "info_node_air"'s and I tried giving it alot of space to fly around. Nothing works. So can any of you guys help me?
Posted 18 years ago2006-08-29 12:22:27 UTCPost #195019
Make a series of connected path corners (or path track, I'm not sure). Make the gunship move to the first one when it spawns. The gunship will move 'freely', but only throughout the route made by the path corners. It's a good way to make sure it won't get stuck in walls or structures.
Posted 18 years ago2006-08-30 11:36:25 UTCPost #195114
Thank you Kasperg. It works now. And it was path_track. I have a question though, if I put ino_node_airs, will it fly around better? Or just it just stay next or around the track?
Posted 18 years ago2006-08-30 16:29:33 UTCPost #195126
Striders need info_node_air_hints. Compared to other HL2 enemies, they're really stupid. They need to know where to move their legs, and know how high to put their heads. Otherwise, they wont move anywhere because they have absolutely no random-path AI to speak of.
Posted 18 years ago2006-08-31 08:11:47 UTCPost #195178
I CAN NOT, get him to move! I tried a surplus of, info_node_air_hints, info_node_airs, info_node, info_node_hint, you name it. I tried like all of em' it doesn't work. What am I doing wrong?