There are no leaks that i can spot, and the compile log (see below) has no evidence of a leak that i can see (eg. no "LEAK LEAK LEAK" sign)
The reason i do not use Zoners Compile Tool is that they interfere with a program on my comptuer called SCADNET (mentioned before in a post several months ago) however, the ones taht come with hammer seem not to interfere with SCADNET hence i use them instead.
Also - see under "Qrad" - how do i fix that wierd problem with the texture lights?
** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:program filesvalve hammer editormapsmail_depot"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering c:program filesvalve hammer editormapsmail_depot.map
Entity 0, Brush 87: mixed face contentsCreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierrahalf-lifecprihlbarney.wad
Using WAD File: sierrahalf-lifecprihlbob.wad
Using WAD File: sierrahalf-lifecprihlcamo.wad
Using WAD File: sierrahalf-lifecprihlcamos and ospreys.wad
Using WAD File: sierrahalf-lifecprihlcs_747.wad
Using WAD File: sierrahalf-lifecprihldecals2.wad
Using WAD File: sierrahalf-lifecprihldecals.wad
Using WAD File: sierrahalf-lifecprihlhalflife.wad
Using WAD File: sierrahalf-lifecprihlliquids.wad
Using WAD File: sierrahalf-lifecprihlopfor.wad
Using WAD File: sierrahalf-lifecprihlxeno.wad
Using WAD File: sierrahalf-lifegearboxcs_assault.wad
added 17 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:program filesvalve hammer editormapsmail_depot"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:program filesvalve hammer editormapsmail_depot"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
LoadPortals: couldn't read c:program filesvalve hammer editormapsmail_depot.prt
No vising performed.
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:program filesvalve hammer editormapsmail_depot"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
ignoring bad texlight '//lights.rad
' in C:PROGRA~1VALVEH~1toolslights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in C:PROGRA~1VALVEH~1toolslights.radignoring bad texlight '//Example -
' in C:PROGRA~1VALVEH~1toolslights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in C:PROGRA~1VALVEH~1toolslights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in C:PROGRA~1VALVEH~1toolslights.radignoring bad texlight '//when you are complieing your map
' in C:PROGRA~1VALVEH~1toolslights.rad[60 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']
No vis information, direct lighting only.
1553 faces
102729 square feet [14793025.00 square inches]
6710 patches after subdivision
33 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (6)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 24/400 1536/25600 ( 6.0%)
planes 2708/32767 54160/655340 ( 8.3%)
vertexes 2177/65535 26124/786420 ( 3.3%)
nodes 808/32767 19392/786408 ( 2.5%)
texinfos 428/8192 17120/327680 ( 5.2%)
faces 1553/65535 31060/1310700 ( 2.4%)
clipnodes 2311/32767 18488/262136 ( 7.1%)
leaves 581/8192 16268/229376 ( 7.1%)
marksurfaces 1819/65535 3638/131070 ( 2.8%)
surfedges 7279/512000 29116/2048000 ( 1.4%)
edges 3766/256000 15064/1024000 ( 1.5%)
texdata [variable] 4140/2097152 ( 0.2%)
lightdata [variable] 252510/2097152 (12.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4830/131072 ( 3.7%)
Total BSP file data space used: 493446 bytes
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsmail_depot.bsp" "C:SierraHalf-Lifegearboxmapsmail_depot.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsmail_depot.pts" "C:SierraHalf-Lifegearboxmapsmail_depot.pts"
** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "mail_depot" -game gearbox -dev -console