I've always wondered how they light maps like de_dust2... I'm making my own map and I'm working on one piece at a time. I started with bomb site a, and I put a light_environment in the middle of the section, and a few lights inside bombsite a (a room inside, like the B tunnel)
Problem is, if I don't put a light entity in every single pocket that the last light didn't hit, it's pitch black. Help?