We are at the moment building a kz map and are getting a strange bug.
When the bsp file reaches over 16 MB there can only be one player on the server. If a second player tries to connect the server freezes and you cannot move (or join if you are the second player).
First we thought it had something to do with clip nodes but thats not it. Instead it seems like its the size of the bsp file. Over 16383 and it bugs and below 16384 it works.
Have anyone of you heard of a limit of the bsp file for hl/cs? And why then should it be at 14 bits and not 16 bits?
(Recommendation from kz founder was that kz mappers should include textures as to keep backwards compatibility, so the map can't be broken due to missing textures from future releases of cs.)