Sorry, I meant propwork (I'm not used to that word :D)
Trapt, can you please tell me what map has, in your opinion, good lighting? I'm eager to see what it is I'm doing wrong. I would appreciate a good example (and please don't mention "spotlight maps" like steamlab).
Ant, I don't recall saying "screw you" anywhere. I don't see why you need to take discussions out of the mapping realm. I could also say things I don't like in your latest Venetia screenies, but It wouldn't help you at all since it's just personal opinions conditioned by the fact I've been to Venice. When you ridicule my map, It's logical I ridicule back If I don't agree and I have my reasons.
The texturing is very random, there's an over use of brushwork (which basically means you haven't balanced it out enough with props. And don't try and give some excuse about the fact the Source uses props, because all modern games use props). The lighting is very bland as well: I dunno if it's your light_env or the lights themselves, but something definately looks amiss.
Honestly, that's not serious advice in my point of view. You were just saying things you didn't like without really offering solutions.
As for the textures not fitting with each other or clashing, I'm sorry. I don't want to make a standard greyish HL2DM map. It just gets old. The map is cubemapped, but the areas in the screenshot don't have many reflective parts. As for the map looking like goldsource, it's exactly what you would expect from a remake. Since I haven't finished entity placements, some spots obviously look empty.
Anyway, if you think the map is so flawed, please don't waste more time with this thread because I don't deserve your attention.
It's sad, but I know some of your comments would be so much different if this was made by someone else.