Lit ladder? Created 17 years ago2006-10-23 07:06:30 UTC by Viktor Viktor

Created 17 years ago2006-10-23 07:06:30 UTC by Viktor Viktor

Posted 17 years ago2006-10-23 07:06:30 UTC Post #200498
Okay, I make my first serious map, named "fy_glasshouse" (Yes, I'm a glass addict :P). I have nearly everything done, only some small details remain to finish (Detailing in the spawn rooms, for example). However, I have a big problem: at a T spawn, which looks alot like an office in Black Mesa, I have a ladder that leads to second floor. It is metallic, with hols in stairs, so naturally I must tie it to entity func_wall, so that the holes will be transparent. I did this, and set Render Mode to "Texture", Render FX is 255, Render Colour is "0 0 0". However, my ladder to be lit! Almost like it's a "+" texture, even though the only textures used are "Grate-something" and "Steel". I tried to re-tie the ladder to entity, but it still seems illuminated. And no, it is not fullbright, and the room has little light.

Does anyone have any ideas to how to solve it?
Posted 17 years ago2006-10-23 07:51:46 UTC Post #200510
The 'Texture' render mode is for glass and other transparent objects. If you want the blue parts of the texture to be transparent - use 'Solid', with 255 FX ammount.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-10-23 17:37:34 UTC Post #200587
Thanks alot! That seemed to fix it!

By the way, the map is about 85-90% complete. I need to place spawns, as well as some details on them. Also, I want to update the skybox and respective lightning. I've decided this to be happening at dusk. Compiling right now.
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