Hello all!
I'm mapping for CS1.6 right now, and I have a game_player_equip which I wish to trigger only when the player breaks this box (a func_breakable, which targets the game_player_equip). However, this game_player_equip entity keeps triggering on every round start, affecting stripping all players of all their weapons (does game_player_equip strip weapons before equipping them?)
Is there any flag or whatever to stop this game_player_equip from stripping the players of weapons, or is there a workaround for this problem?
Any help, big or small, is greeeeatly appreciated! Thanks!