gulpI forgot my portable drive at home o_O
AAAUGH DON'T SNARK ME!!!
Actually, most of the content is all place-holder stuff. I should clean things up this afternoon. Might as well, given the unfortunate opportunity. I don't think you would like to see sky graphics from CS...
Its like when you try out a new program, you instantly know how everything works.
Uhm... k, i have a bit of a learning curve, but I also spend hours and hours just practicing. That's what pays off in the long run. Talent isn't that great without experience to apply it. This is true for everyone. Its very possible that everyone can master mapping, and there's always the day the student surpasses the teacher
Muzz, how many coffee mugs did I make before I got an awsome one? over 12.
Because I need to know how to model you know. Does the allmighty Rimrook have any suggestions?
And this mini mod will probably be awesome. Why don't you include it as a part in Turnstile? that would make it more interesting you know.
Suggestion: Get 3DS Max 8 or 9. Almost all of Half-Life was made in Max, and partly photoshop. The SDK still has the old max 4 files and the bone and animation system is completely supported, as well as compatible with the SMD exporter for both HL1 and HL2.
There is also a really good book called "The 3D Studio Max 8 Bible" which can set you up really easy with the basics or you can ask me a few questions.
This "Mini mod" is now a full-scale mod. Turnstile is still alive, sort of, and will not be apart of this in any way.
on a related note:
I'm gonna use more models in the environments rather than world geometry. It'll turn out cleaner and will be easier to implement, as well as support more organic shapes.
Please show some patience.