6-D : A Half-Life Puzzle Mod [WIP] Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 17 years ago2006-11-29 12:27:59 UTC Post #204429
I must say, this looks amazing. The maps look horribly good with their simplistic antique-ness and the gameplay looks even better. Has a "working" release been released yet? Last time I tried, I got a runtime error.
Posted 17 years ago2006-11-29 14:40:23 UTC Post #204443
User posted image
User posted image
User posted image
Lo-Res Video

Hi-Res Video

You wanted stuff, so here. Have stuff.

The part i did yesterday was the skybox. I modelled it in max as usual, but the fact that there are 15,000 trees on it makes it a little more of an accomplishment. Its so much better than the skybox i originally had, and it pulled the whole thing together and polished it off. I'm kinda glad i forgot my drive yesterday, it wouldn't look as good as it does now.

About the video: Fraps doesn't record my sound so the music is an overlay but it IS the song that plays for that stage. Its a short one with not a whole lot of new things. Again, i'm not exposing all that i have just yet.

As far as a demo goes, I'm gonna focus on revamping the Training Globe for a final time. That should actually be done by now.

Some bad news: The Map View that is so very useful can finally be ruled out. It doesn't work with the version of spirit i'm using. So it'll be taken out of the game. However, I'll make puzzles less one-way so you can see parts of the puzzle before you get to them, so think ahead sometimes.

Other than that...
Enjoy!
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-29 14:44:40 UTC Post #204444
wow. just wow.

is the music in-game?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 14:49:20 UTC Post #204446
Thats awsome, Rimrook.Neat textures :nuts:
Posted 17 years ago2006-11-29 14:53:58 UTC Post #204449
is the music in-game?
Fraps doesn't record my sound so the music is an overlay but it IS the song that plays for that stage.
:roll:
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-29 14:57:43 UTC Post #204450
Must.... be..... play....able......

:D
Posted 17 years ago2006-11-29 15:02:25 UTC Post #204451
That map is far to sexy for its own good...
...
...
...
...
...
...
I like it. :)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-29 15:43:25 UTC Post #204454
d'oh.. made myself seem rather silly.. i just missed that... kinda a "z0mg new media watch teh videoz!!!!!" moment..

is there still space left for ads in the lobby?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 17:07:08 UTC Post #204467
yes, there is space in the lobby for ads.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-29 17:15:17 UTC Post #204469
Cool, make sure to release that song cause I like it, calming and so forth.

Pretty impressive that you modelled that environment and turned it into a HL sky...Could I maybe see a render of it in 3D?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-11-29 18:36:42 UTC Post #204484
I can release a soundtrack when i have enough music... iguess...
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-29 19:07:44 UTC Post #204496
http://hunter.weebitmagic.com/images/maps/gyradell/gi_advert1.jpg

for your lobby, kind sir.

I have no idea what dimensions you want, so re-size to suit you..

Erm, i made it with the intentions of it being rendermode: additive and fxammount: 255
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-29 19:23:45 UTC Post #204498
Awesome stuff.

I think you need to lable which way a peice will turn though. The "Axis Axel" is a good idea. That or you could colour code them (red, blue and green). Or even perhaps a mixture of both.

:)
Posted 17 years ago2006-11-30 15:11:37 UTC Post #204600
256 x 256 is the ad size. I know its smaller, but I'll make it as clear as I can.
User posted image
Splashy :D

Also, here's a list of the themes. Me and some guys got together and brain stormed. A lot of awsome ideas arose, and of course there was crap. We filtered them down to the top few so here they are.

T Sancefar and training globe
1 Timber Forest
2 Ancient decorated temple
3 Wood planks and boards
4 Water, Underwater, coral reef scenery
5 Ice, glaciers, polar area
6 Volcano, fire, molten rock
7 Nano Technology City
8 Xen (I already wrote Xen music that tops the original song. so awsome!)
9 Something strange like my desktop image, uber max raytrace of death abstract stuff.
10 Pure white sky with black blocks, simple, but all stops will be pulled out and the puzzles will be brutal.

I also decided to develop each theme and order up all of the necessary resources before I start making the maps. this is a better approach. so I'll be doing some research and development in the mean time. I really need it. Everything i thought of yesterday failed to work properly. including a score system. Any suggestions would be fantastic.

Ciao
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-30 15:41:42 UTC Post #204607
dammmn....
thats incredible!
if i may suggest... floating pieces of skybox? like have the little islands hover up and down slowly.
just a thought
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-11-30 15:54:48 UTC Post #204611
@Rim: Did you receive my advertisment?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-11-30 16:30:05 UTC Post #204629
& are you going to re-size mine, or do you want me to do it?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-11-30 16:47:01 UTC Post #204632
Wow! :o

Those trees, and the skybox look stellar. The "island" terrain also looks quite exotic for old HL.

As per usual with your stuff, I am quite impressed. :)
Posted 17 years ago2006-11-30 19:11:30 UTC Post #204662
@Urb:
no... post it or email it.

@Hunter:
Yeah i'll take care of it.

I'm still seeing what i can do graphicly. Don't jump to any conclusions just yet.
Rimrook RimrookSince 2003
Posted 17 years ago2006-11-30 20:02:23 UTC Post #204668
Whaaa! Kick ass environment! :P
Posted 17 years ago2006-12-01 15:21:40 UTC Post #204727
A friend of mine elightened me to his musical talent today. The sample he was proud was nonetheless than fuckin awsome. So I told him about the 6D project, and he thought it was interesting. I let him know that i was doing music of my own, and asked him if he wanted to pitch in with the project. In a few short hours he brought me a composition that fit unrealistically perfect with the game.

He will work with melodies and compositions I'll write, so at least I can get common themes and notes in. I also told him I was willing to pay him, but he refused and said he sold a single song once for $20.

Another thing is that he would like to recieve lots of feedback so he can improve. I think he's persuing it professionally.

Either way, we're gonna mix something up and release some sample tracks. In return, give feedback and make the guy feel good about himself. He doesn't get the recognition he truly deserves.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-01 17:11:54 UTC Post #204738
Seriously, use goddamned thumbnails... it's not that hard.

Everytime I look at this thread it dramatically resises the layout and there is no reason for it, seriously--there should be a freakin' law.

I'm sorry for ranting. Your definitely not the only one who does it, and you just happened to be the lucky one to get the blow-up. :P

Same for profiles too... don't you want people to look at them?!

Again, sorry for rant... :(
Posted 17 years ago2006-12-01 17:34:53 UTC Post #204742
Yay for 1600*1200. ;D
Forum layout is fine for me with that res. Rimrooks pics are just 640*480. You must be running a low res then, aren't you, Rowley? :P
Posted 17 years ago2006-12-01 17:37:12 UTC Post #204744
Um no I run 1900x1200, but I don't maximize the window ;)
Posted 17 years ago2006-12-01 17:40:15 UTC Post #204745
Well... there's your problem! :P
  • Famous quote from Mythbusters.
Posted 17 years ago2006-12-01 17:57:30 UTC Post #204749
@Rim: Done :)
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-12-01 18:02:35 UTC Post #204752
@Muzz: It's not a problem if I want to keep my window skinny :P I'm right, everyone else isn't... don't forget it!!1 :badass:
Posted 17 years ago2006-12-03 12:25:12 UTC Post #204917
that's some suff allright :D Love it! I just love it!
Posted 17 years ago2006-12-04 00:59:11 UTC Post #204994
Posted 17 years ago2006-12-04 14:30:26 UTC Post #205015
i don't know how to link thumbs... actually...
if you would like to enlighten my that would be fantastic.
otherwise shutup.

Working on getting content for the other areas of the game as well as developing tracks with my composer.

I was thinking of adding a HUB to the game where one central area goes into all of the others. It'd be easy to check your progress and possible to earn "secret stuff."
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-04 19:44:50 UTC Post #205041
How is this going to be in multiplayer?
Posted 17 years ago2006-12-04 19:51:00 UTC Post #205042
That forest looks amazing, Rim! Though at first I thought it was all brushwork, then I saw "I made this in Max" and thought, "Damn". But it still looks amazing. Will you ever be able to utilize terrain to accomplish a goal or will it all be on blocks?
Posted 17 years ago2006-12-04 20:02:11 UTC Post #205045
its not multiplayer...

sure would be interesting if it was. but it would be a whole lot different. It would probably need the gravity shifting like in prey.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-04 20:22:14 UTC Post #205047
Rimrook: It's not hard, here's the syntax:

User posted image
Posted 17 years ago2006-12-05 01:07:29 UTC Post #205074
aw ok. That helps a lot. definitely doing that.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-05 10:06:35 UTC Post #205108
Posted 17 years ago2006-12-05 17:04:13 UTC Post #205155
no
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-05 17:31:21 UTC Post #205156
Posted 17 years ago2006-12-05 17:44:12 UTC Post #205157
It's clearly a sign by the great Spirits to stay clear of this mod...Oh and this goes for everyone. (Then only I am entitled to playing this Godly mod)
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-05 18:38:42 UTC Post #205162
It's not hard, here's the syntax:
Use [pre ] you stoop.
[img]your mother.jpg[/img]
Posted 17 years ago2006-12-05 20:16:06 UTC Post #205173
oh hey, it does form a 6-D. i never really looked into it that much. lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-05 20:26:10 UTC Post #205174
Posted 17 years ago2006-12-05 20:28:49 UTC Post #205175
It's slightly off-topic, but yesterday I made my first Rimrook-style skybox for HL!! :D (I modeled it with Bryce)

http://img382.imageshack.us/img382/6953/skyer7.jpg
Posted 17 years ago2006-12-05 21:00:34 UTC Post #205180
[url=That's_pretty_cool.jpg][img]Thanks_you_douche.jpg :)[/img][/url]
edit:Well it doesn't show the nested statement, so actually you fail ;)
Posted 17 years ago2006-12-06 14:31:33 UTC Post #205229
@Kasperg: Nice, reminds me more of Septerra Core tho. :D
That forest looks amazing, Rim! Though at first I thought it was all brushwork, then I saw "I made this in Max" and thought, "Damn". But it still looks amazing. Will you ever be able to utilize terrain to accomplish a goal or will it all be on blocks?
Sorry i just noticed. It is possible to use the terrain as a part of the puzzle in some of the more serious maps. For starts, you can't reach it.

DEVELOPEMENTS:
User posted image
[u]Elements in Game and a brief description:[/u]

Start Portal - Where you start.

Goal Portal - Takes you to the next stage.

Girder Blocks - Permanently immovable blocks or "Solid Ground."

Rotate Blocks - Basic Element of 6D. Can rotate on many axis in several ways.

Water Block - Nothing more than a way to move the player by having him swim.

Slider Block - Moves other blocks with it accordingly for specified direction and distance.

Touch Pad - Acts like a Switch the player MUST touch to activate, and will become vital to the puzzle.

Locked Block - Restricts a section, piece, or the Goal of the puzzle until turned off by a touch pad.

Auto-Clicker - Turns on all targetted pieces in 4 second intervals. The player must involve timing and worry about turning the pieces off instead of on.

Jump Pad - A pad that doubles the jumping power of the player when jumping from that block, allowing him to leap 1 block high and much further than normal, unless specified otherwise.

Guardians - They try kill you. A lot. You can kill them by crushing them with a block. Clicking them will cause them to stop there movement so you can kill them with a block, if the opportunity shows.

I will release some kind of video in hopes of showing an advanced puzzle with many of the upper-level puzzle elements. But I fear the low framerate fraps gives me when recording will kill me more then the puzzle. Especially when timing is crucial and I'm being hunted by guardians.

So... Should I record a video of me getting slaughtered at my own game?

..Also i will write an Entity Guide how to properly work the elements and prefabs for those who want to map for 6D.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-07 00:39:17 UTC Post #205279
Everytime I turn to continue makeing my 6d map you come up with more additions :confused:
Posted 17 years ago2006-12-07 07:00:32 UTC Post #205304
It sounds awesome Rimmy!
Posted 17 years ago2006-12-07 12:05:35 UTC Post #205366
@M_Garg: I posted that to conclude that those are the available default elements. If you want to, to can work in your own set of triggers into your map. I just have perfabs to shortcut things, and I'll try to stick to the list so it doesn't get over complicated and gum-up the flow.

If you want, I can post a Devmod and all of the templates. The list of things I need to do outside of HL is
  • Portfolio review (today) :nervous:
  • History of archetecture Final
  • Texture 2 Shader Networks Final
  • Production Modelling 3 Final (really tough)
After that, I have weeks to develop stuff. But for the record, I'll finish Sajo's weapon models first. Be patient, I have a week and a half left then I'll have no more classes to worry about.
Rimrook RimrookSince 2003
Posted 17 years ago2006-12-07 18:07:12 UTC Post #205402
Clicking them will cause them to stop there movement so you can kill them with a block, if the opportunity shows.
Is that a bug that you are trying to make sound like a real part of the game, or did you actually set that scenario up on purpose? It seems pretty cheap if you can just click on an NPC and the NPC will stop moving. Couldn't you just click all of them at the start of the puzzle to remove the threat of being killed?
Posted 17 years ago2006-12-08 19:53:32 UTC Post #205525
Let me clarify.

They stop moving for a split second but never stop shooting for facing at you.

glitch free :glad: :heart:
Rimrook RimrookSince 2003
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