Node Graph out of date error Created 20 years ago2004-03-25 15:20:24 UTC by mm_63 mm_63

Created 20 years ago2004-03-25 15:20:24 UTC by mm_63 mm_63

Posted 20 years ago2004-03-25 15:20:24 UTC Post #20468
Hi Again All,
Still doing the tutorials in the beginner section of this site. I'm trying to place info_nodes to get Barney to follow me. When the game starts I get a node graph out of date error and the place where I put the node shows all these "sparkly" things. What could be going on? Thanks :confused:
Posted 20 years ago2004-03-25 15:36:10 UTC Post #20469
Follow Up Questions: I've also tried to get Barney to patrol by using the path_corner entity as described in the tutorial. In this part of the tutorial (and others) the description of how to set up the properties doesn't match what I have for properties set up. I don't know if the tutorial was based on a different version of Hammer or what. I'm using the most current version 3.4. I've also tried to use the help in Hammer but it's weak, at best. Is Hammer the best tool to be using, and learning on? If not what should I try, I'm frustrated with getting things to work at this point. :zonked:
Posted 20 years ago2004-03-25 15:50:27 UTC Post #20470
Me again...figured out path_corner (operator error) but still get the error on info_nodes.
Posted 20 years ago2004-03-25 16:09:58 UTC Post #20474
It's not an error, just ignore it. It's Half-Life connecting up all the nodes. If you don't want it to happen after your map has been released, include mapsgraphsmapname.something.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-25 17:11:52 UTC Post #20485
The sparkly things are nodes in bad places (Embedded in world brushes, too close to a world brush, too close to each other...).
Posted 20 years ago2004-03-25 20:33:28 UTC Post #20504
For info-nodes, the sparkly things are caused when an info_node can't connect to another info_node. In other words, it's lonely. ;) Put in another info_node that has a direct line-of-sight to the first one and the sparklies will go away.
What Vassy said above is true when placing monster_whatever type entities close to a world brush .
Posted 20 years ago2004-03-25 22:34:47 UTC Post #20515
Thanks for all the help...still having problems getting Barney to follow. I created a new map with more room to work with and set up a path of info_nodes from one room to another. I don't get the "sparkly things" anymore but Barney won't follow me no matter what. Is there something in the properties I need to set? I tried grouping them (even though I don't really know what that does) and that didn't work. I'll post my map and any help would be appreciated.

http://cariad.co.za/twhl/mapvault_map.php?id=921
Posted 20 years ago2004-03-25 23:40:41 UTC Post #20516
Barney can't climb the step into the hallway. Make the floor of the hall level with the floor of the room. Or make a ramp leading up to the hall. BTW, you ARE pressing the use button to get him to follow you in the first place, right?
Posted 20 years ago2004-03-26 00:11:19 UTC Post #20518
Thanks Slayer...got rid of the step and he followed. Makes me ask more questions....how would you get him to follow you up stairs? Or will he? I seem to remember playing HL and getting Barney to follow up stairs. I'm probably getting ahead of myself as I've just started doing maps. Thanks again.
Posted 20 years ago2004-03-26 17:03:00 UTC Post #20565
For stairs:

Make sure they are 16 or less units high - NO MORE
Put an info node on EVERY step - it doesen't matter if the info node runs into the steps a bit - its ok, just make sute the info node's centre is not touching any brush
Posted 20 years ago2004-03-27 05:53:59 UTC Post #20652
If you have "Used" Barney or a sci, you don't need the info_nodes. The Monsters will get their position from yours, if that makes sense. But they won't just follow you anywhere.
Make the steps like Kol suggests. Or better still try a ramp. And make sure there aren't any aliens or Sure Death for the Sci lurking around, or he will refuse to go another step.

Info_nodes are best used with Grunts or other "attacking Monsters". It is their map...
Path_corners are good for Sci's and Barneys... but only work until you "Use" them.

Just because Gordon can navigate a room, doesn't mean that Sci's can..
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