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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Mapmodels diseappering...
Created
17 years ago
2006-12-17 06:41:33 UTC
by
ChickenFist
Forums
HL Engine Discussion
View Thread
Created
17 years ago
2006-12-17 06:41:33 UTC
by
ChickenFist
ChickenFist
Posted
17 years ago
2006-12-17 06:41:33 UTC
Post #206642
I've added some mapmodels to my map using cycler_sprite's. They work in 800x600 but when I change to something higher they diseapper.
Why?
ChickenFist
<Witty Title>
Tetsu0
Posted
17 years ago
2006-12-17 20:01:14 UTC
Post #206714
Can your computer handle the higher resoultion? Do you have the current drivers? What mode are you running? Software, openGl or D3d?
Tetsu0
Positive Chaos
The Mad Carrot
Posted
17 years ago
2006-12-18 06:43:28 UTC
Post #206732
Models eh? Use cyclers. Cycler_sprites are specifically made for sprites. Use env_sprites for sprites.
The Mad Carrot
ChickenFist
Posted
17 years ago
2006-12-18 12:23:26 UTC
Post #206763
Aha! Using cyclers instead of cycler_sprite's helped. I don't know why I used cycler_sprites. ;O
ChickenFist
<Witty Title>
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