Okay, I'm really good at mapping, but I JUST can't seem to figure out how to make this work...
1) I have my own sounds, and they work in my map...
2) I understand how to use Small / Large / Everywhere (BGM) sound optoins.
3) I know how to link sounds with the muti_manager point entity.
>> Is there a way to make a sound loop throughout a whole FLOOR, and nowhere else?
My base map has really large floor plans, and I want my ALARM / SIREN sound to only play on certain floors.
My problem is... whenever I leave 1-zone and enter another LARGE radius area, the new zone start from the BEGINNING, and the two sfx sound like echos.
>> Does anyone know of a way link these large-radius Ambient_Generic sounds together without it having doing that problem?
Thanks.
Here's a screenshot of my current map:
http://i147.photobucket.com/albums/r306/noobish_ump45/bigbertha_06.jpg