I am converting the ousrce version of de_nuke to 1.6. I have most of it done, but somewhere in the prcoes i devloped several leaks. Some I found, but the latest has me stumped. I tried the pointfile method in hammer, by loadpointfile, and using the .lin file, and it looks like someone dropped a large plate of colored spaghetti over my map. I followed the line from the entity it said in the compile report, and the line ges right through a solid brush (a world brush, not a func_wall or anything)
I also used leakmarker 0.1, and it put a leakmarked entity right in the same spot.
Anyone wanna take a look?
http://rapidshare.com/files/9169543/de_nuke_src2.zip.html
I decompiled the source bsp, configured hammer 4 to map for 1.6, opened the VMF, converted it to MAP, then opened again in hammer 3.5. I sure all the brushes are correct, I did have to make it smaller, but I'm pretty sure all the areas I edited are leak free.